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getting started

cheaterbob edited this page Oct 3, 2026 · 1 revision

Getting started

A Captivity Reloaded mod is a folder containing a manifest.json, one or more JSON content definitions, and optional assets. Data-only packs cannot load arbitrary scripts or assemblies.

Choose the path that matches what you are trying to do:

Mod authors should copy the closest pack from the example index, keep its directory layout, change its namespace and IDs, and validate after every small change. Do not begin with an advanced animation or stage example unless the mod actually needs those systems.

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