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reference example packs

cheaterbob edited this page Oct 3, 2026 · 1 revision

Example pack index

ExampleMods contains runnable examples, regression fixtures, and maintained conversions. Copy the smallest example that demonstrates the feature you need. Converted legacy packs are useful compatibility references, but they are often too broad for a first project.

Recommended starting points

Goal Folder What it demonstrates
Replace one published asset simple-nerf-gun Small explicit asset patch
Add an inherited weapon additive-nerf-pistol New weapon based on a Core template
Exercise advanced weapons weapon-behavior-showcase Charge, beam, alternate fire, melee, and sprite animation
Add inherited clothing authored-hairstyles Layered hair with a moving attachment
Add original clothing advanced-clothing-showcase Original rig pieces and persistent attachment
Add an inherited enemy zombie-1-template Core enemy template plus replacement atlas
Add an original enemy prey-green-zombie Original skeleton, attacks, animations, finisher, stage, and challenge
Add a simple stage training-yard-stage Core-backed stage and JSON spawners
Author a Tiled stage tiled-training-yard Neutral stage shell, Tiled map, and stage script
Stress-test a map tiled-stress-arena Large authored map and verification fixture
Add a game mode survival-sprint-mode Spawn, wave, economy, and player rules
Add challenge objectives challenge-objectives-showcase General and ordered challenge objectives
Add difficulties dakozan-extended-difficulties Additional difficulty profiles

Complete pack list

Folder Primary purpose
additive-nerf-pistol Additive inherited weapon
advanced-clothing-showcase Original clothing and player attachment
animation-reference-gallery Core-derived enemy animation references
apothem-gun-game Weapon-progression game mode
authored-hairstyles Layered moving hairstyle
challenge-objectives-showcase Challenge objective coverage
cod-perk-machine Core machine artwork patch
cod-wonderweapon Core weapon artwork patch
convenience-mechanics Experimental player and store rules
core-fer-tiled-port Core-stage Tiled migration reference
cry-when-raped Small player-face asset patch
dakozan-extended-difficulties Difficulty profiles
developer-toolkit Rule-gated runtime developer panel
femboy-refitted-shirt Clothing artwork refit patches
futanari-small-tweaks Player artwork patches
futazombies Core enemy artwork patches
goblin-slayer-armor Four Core clothing patches
legacy-c4c Broad legacy gameplay-rule conversion
legacy-clothing-overhaul Clothing damage and stage rules
legacy-luins-balance Balance-rule conversion
legacy-overpower Gameplay-rule conversion
original-dev-extras Original weapons, attachment, and stage content
prey-bunny-girls Large asset-patch conversion
prey-green-zombie Full original-enemy authoring demonstration
raygun-revolver Core weapon artwork patch
shaded-girl Player artwork patch
simple-nerf-gun Minimal weapon artwork patch
smaller-breast Player body artwork patch
smaller-breast-and-butt Dependent body and clothing patches
small-tweaks Small grouped artwork patches
smiling-blush-small-tweaks Dependent mouth artwork patches
start-with-no-gun Starter-inventory and economy rules
survival-sprint-mode Bounded game-mode rules
tiled-stress-arena Large-map verification content
tiled-training-yard Tiled stage starter example
training-yard-stage Template-backed stage
tweaked-fer FER artwork patches
weapon-behavior-showcase Advanced weapon behavior
zombie-1-template Inherited enemy template

Each pack has a root manifest.json and README with its purpose, provenance or workflow notes, and relevant test status.

Choosing safely

  • Prefer a purpose-built example over a large conversion.
  • Do not copy IDs, authors, or asset licenses unchanged.
  • Treat experimental examples as implementation demonstrations, not compatibility promises.
  • Run the schema validator and in-game validation after changing paths, IDs, dependencies, or content references.

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