Skip to content

reference api weapon

cheaterbob edited this page Oct 3, 2026 · 1 revision

Captivity Reloaded Weapon

Generated from weapon.schema.json. Runtime validation remains authoritative for cross-file and engine-dependent rules.

Root fields

Field Type Required Stability Constraints and meaning
schemaVersion const: 1 yes stable
type const: weapon yes stable
id ref: weaponId yes stable
displayName string yes stable min length: 1
extends ref: coreWeaponId no stable
description string no stable
stats ref: stats no stable
visual ref: visual yes stable
behavior ref: behavior no experimental

Definition: weaponId

Schema form: string.

Constraints: pattern: ^[a-z0-9][a-z0-9._-]*:item/weapon/[a-z0-9][a-z0-9._/-]*$.

Field Type Required Stability Constraints and meaning
No named properties This definition is composed through references or conditional schemas.

Definition: prefabId

Schema form: string.

Constraints: pattern: ^[a-z0-9][a-z0-9._-]*:prefab/[a-z0-9][a-z0-9._/-]*$.

Field Type Required Stability Constraints and meaning
No named properties This definition is composed through references or conditional schemas.

Definition: coreWeaponId

Schema form: string.

Constraints: pattern: ^core:item/weapon/[a-z0-9][a-z0-9._/-]*$.

Field Type Required Stability Constraints and meaning
No named properties This definition is composed through references or conditional schemas.

Definition: path

Schema form: string.

Constraints: pattern: ^(?!/)(?!.*(?:^\|/)\.\.(?:/\|$))(?!.*\\).+$.

Field Type Required Stability Constraints and meaning
No named properties This definition is composed through references or conditional schemas.

Definition: pngPath

Schema form: allOf.

Field Type Required Stability Constraints and meaning
No named properties This definition is composed through references or conditional schemas.

Definition: audioPath

Schema form: allOf.

Field Type Required Stability Constraints and meaning
No named properties This definition is composed through references or conditional schemas.

Definition: color

Schema form: string.

Constraints: pattern: ^#[0-9A-Fa-f]{6}(?:[0-9A-Fa-f]{2})?$.

Field Type Required Stability Constraints and meaning
No named properties This definition is composed through references or conditional schemas.

Definition: stats

Schema form: object.

Field Type Required Stability Constraints and meaning
damage integer no min: 0; max: 10000
ammoMax integer no min: 1; max: 100000
magazineSize integer no min: 1; max: 100000
bulletsPerShot integer no min: 1; max: 64
penetration integer no min: 0; max: 64
rangeMultiplier number no min: 0.05; max: 1
fireIntervalSeconds number no min: 0.02; max: 10
recoil number no min: 0; max: 1
movementRecoil number no min: 0; max: 1
knockbackX number no min: 0; max: 1000
knockbackY number no min: 0; max: 1000
reloadSeconds number no min: 0.01; max: 60
equipSeconds number no min: 0; max: 60
weight integer no min: 0; max: 100000
value integer no min: 0; max: 100000000
infiniteAmmo boolean no
semiAutomatic boolean no
marketable boolean no
holdType enum: OneHanded, TwoHanded1, TwoHanded2, TwoHanded3 no
reloadType enum: Magazine, PumpAction, SingleBarrel no
weaponType enum: Pistol, Smg, Shotgun, Rifle, Special no

Definition: visual

Schema form: object.

Field Type Required Stability Constraints and meaning
type enum: coreWeaponSprites, originalWeaponSprites yes
pixelsPerUnit number no exclusive min: 0; max: 1024; default: 32
bundlePrefab ref: prefabId no experimental
sprites object map of ref: pngPath yes min properties: 1
hiddenSlots array of string no experimental unique items
pivotX number no experimental min: 0; max: 1
pivotY number no experimental min: 0; max: 1
muzzleOffsetX number no experimental min: -10; max: 10
muzzleOffsetY number no experimental min: -10; max: 10
colliderWidth number no experimental min: 0.01; max: 10
colliderHeight number no experimental min: 0.01; max: 10
colliderOffsetX number no experimental min: -10; max: 10
colliderOffsetY number no experimental min: -10; max: 10
sortingOrder integer no experimental min: -100; max: 100
parts object map of ref: part no experimental max properties: 16

Definition: part

Schema form: object.

Field Type Required Stability Constraints and meaning
pivotX number no min: 0; max: 1
pivotY number no min: 0; max: 1
offsetX number no min: -10; max: 10
offsetY number no min: -10; max: 10
rotationDegrees number no min: -360; max: 360
scaleX number no min: -10; max: 10
scaleY number no min: -10; max: 10
sortingOrder integer no min: -100; max: 100

Definition: behavior

Schema form: object.

Field Type Required Stability Constraints and meaning
burstCount integer no min: 1; max: 12
burstIntervalSeconds number no min: 0.02; max: 2
tracerColor ref: color no
tracerThickness integer no min: 1; max: 32
tracerFrames integer no min: 1; max: 60
cameraShake boolean no
shooterKnockback boolean no
soundVolume number no min: 0; max: 1
playShootSound boolean no
showMuzzleFlash boolean no
shootSounds array of ref: audioPath no min items: 1; max items: 16
reloadSounds array of ref: audioPath no min items: 1; max items: 16
muzzleFlashSprites array of ref: pngPath no min items: 1; max items: 16
effectPixelsPerUnit number no min: 1; max: 1024
casingSprite ref: pngPath no
casingOn enum: shoot, reload, both no
casingForceX number no min: -100; max: 100
casingForceY number no min: -100; max: 100
casingLifetimeSeconds number no min: 0.1; max: 60
casingOffsetX number no min: -10; max: 10
casingOffsetY number no min: -10; max: 10
casingAngularVelocity number no min: -10000; max: 10000
casingGravityScale number no min: 0; max: 20
muzzleFlashOffsetX number no min: -10; max: 10
muzzleFlashOffsetY number no min: -10; max: 10
muzzleFlashDurationSeconds number no min: 0.01; max: 2
muzzleLightIntensityMultiplier number no min: 0; max: 10
projectile ref: projectile no
melee ref: melee no
charge ref: charge no
beam ref: beam no
throwable ref: throwable no
alternateFire ref: alternateFire no
animations ref: animations no
ammunition ref: ammunition no

Definition: projectile

Schema form: object.

Field Type Required Stability Constraints and meaning
mode enum: hitscan, physical no default: hitscan
sprite ref: pngPath no
pixelsPerUnit number no min: 1; max: 1024
speed number no min: 0.1; max: 250
gravity number no min: -100; max: 100
lifetimeSeconds number no min: 0.05; max: 30
impactSprites array of ref: pngPath no min items: 1; max items: 16
impactLifetimeSeconds number no min: 0.02; max: 10
explosionRadius number no min: 0; max: 25
explosionDamageMultiplier number no min: 0; max: 10

Definition: melee

Schema form: object.

Field Type Required Stability Constraints and meaning
input enum: primary, alternate no default: primary
range number no min: 0.1; max: 10
radius number no min: 0.05; max: 5
damageMultiplier number no min: 0.01; max: 10
knockbackX number no min: 0; max: 1000
knockbackY number no min: 0; max: 1000
maxTargets integer no min: 1; max: 32

Definition: charge

Schema form: object.

Field Type Required Stability Constraints and meaning
seconds number no min: 0.1; max: 10
minimumDamageMultiplier number no min: 0.01; max: 10
maximumDamageMultiplier number no min: 0.01; max: 25
chargingText string no min length: 1; max length: 80
readyText string no min length: 1; max length: 80
chargingColor ref: color no
readyColor ref: color no
tintStrength number no min: 0; max: 1

Definition: beam

Schema form: object.

Field Type Required Stability Constraints and meaning
input enum: primary, alternate no default: primary
durationSeconds number no min: 0.05; max: 10
tickIntervalSeconds number no min: 0.02; max: 2
damageMultiplier number no min: 0; max: 10
ammoPerTick integer no min: 0; max: 1000
color ref: color no
thickness integer no min: 1; max: 32

Definition: throwable

Schema form: object.

Field Type Required Stability Constraints and meaning
throwSpeed number no min: 0.1; max: 100
gravity number no min: 0; max: 20
angularVelocity number no min: -10000; max: 10000
lifetimeSeconds number no min: 0.1; max: 120
impactDamageMultiplier number no min: 0; max: 25
destroyOnImpact boolean no
explodeOnImpact boolean no
fuseSeconds number no min: 0.05; max: 60
explosionRadius number no min: 0; max: 25
explosionDamageMultiplier number no min: 0; max: 25
explosionForce number no min: 0; max: 1000
tickIntervalSeconds number no min: 0.05; max: 10
impactSounds array of ref: audioPath no min items: 1; max items: 16
tickSounds array of ref: audioPath no min items: 1; max items: 16
explosionSounds array of ref: audioPath no min items: 1; max items: 16
explosionColor ref: color no
explosionStyle enum: burst, fire no
igniteDurationSeconds number no min: 0.1; max: 60
igniteDamagePerTick number no min: 0; max: 1000
igniteTicksPerSecond number no min: 0.1; max: 20

Definition: alternateFire

Schema form: object.

Field Type Required Stability Constraints and meaning
mode enum: hitscan, projectile, melee, beam yes
damageMultiplier number no min: 0; max: 25
ammoCost integer no min: 0; max: 10000
cooldownSeconds number no min: 0.02; max: 30
burstCount integer no min: 1; max: 12
burstIntervalSeconds number no min: 0.02; max: 2
recoilMultiplier number no min: 0; max: 10

Definition: ammunition

Schema form: object.

Field Type Required Stability Constraints and meaning
type enum: standard, fmj, hollow-point, incendiary, toxic, freeze, custom no
damageMultiplier number no min: 0; max: 10
penetrationBonus integer no min: 0; max: 64
weakpointMultiplier number no min: 0; max: 10
damageOverTime number no min: 0; max: 10000
effectDurationSeconds number no min: 0.05; max: 60
tickIntervalSeconds number no min: 0.05; max: 10
slowMultiplier number no min: 0; max: 1
slowDurationSeconds number no min: 0.05; max: 60

Definition: animations

Schema form: object.

Field Type Required Stability Constraints and meaning
idleState ref: state no
fireState ref: state no
reloadState ref: state no
fireSpeedMultiplier number no min: 0.05; max: 10
reloadSpeedMultiplier number no min: 0.05; max: 10
clips object map of ref: clip no max properties: 6

Definition: state

Schema form: string.

Constraints: min length: 1; max length: 80; pattern: ^[^/\\]+$.

Field Type Required Stability Constraints and meaning
No named properties This definition is composed through references or conditional schemas.

Definition: clip

Schema form: object.

Field Type Required Stability Constraints and meaning
loop boolean no
frames array of ref: frame yes min items: 1; max items: 120

Definition: frame

Schema form: object.

Field Type Required Stability Constraints and meaning
durationSeconds number yes min: 0.01; max: 10
sprites object map of ref: pngPath yes min properties: 1

Clone this wiki locally