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reference author test matrix
Use this matrix before publishing a mod release. It is intentionally smaller than the project's full release verification runbook: this page covers evidence a mod author should produce for one pack.
| Test | Pass condition |
|---|---|
| Schema validation | The repository validator reports no errors for the unpacked source. |
| Packager validation | Validate Mod reports no errors. |
| Clean install | The final .capmod installs through Browse or the catalog without manual extraction. |
| Restart | After the requested restart, the Mods panel reports the pack as loaded. |
| Advertised content | Every feature named in the release description can be reached and exercised. |
| Save and reload | The game saves, closes, restarts, and reconnects the pack's stable content IDs. |
| Disable and re-enable | Disabling removes runtime content safely; re-enabling reconnects retained save data. |
| Uninstall | Removing the pack does not prevent unrelated saves or Core content from loading. |
| Package identity | Tested bytes, SHA-256, manifest version, and published catalog record agree. |
Test the final packaged artifact, not only the loose development folder.
Run the rows that apply:
| Scenario | Expected result |
|---|---|
| Required dependency absent | Installation or loading is blocked with a specific dependency diagnostic. |
| Required dependency present | Both packs load in deterministic order. |
| Optional dependency absent | The pack loads using its documented fallback. |
| Declared conflict present | The conflicting combination is reported and does not silently override content. |
| Update from previous release | Existing IDs retain their saves and unlock state. |
If the release changes or removes an ID, document the consequence. Renaming an ID is removal plus addition unless an API migration mechanism explicitly says otherwise.
- Confirm every replacement in gameplay, not only in a preview.
- Change skins, equipment, scenes, or spawned instances when those paths can recreate the renderer.
- Disable the patch and confirm the Core baseline returns.
- Test alongside another patch of the same target to confirm the conflict is visible.
- Exercise spawning, navigation, every attack, damage, death, drops, and wave scaling.
- Exercise every authored animation event and effect at least once.
- Test both facings and any paired player animation.
- Leave and re-enter the stage to catch stale runtime bindings.
- Check the wardrobe icon, equip/unequip, all supported skins or body variants, tearing, armor/stat effects, and save reload.
- Inspect movement poses rather than judging alignment only from the wardrobe preview.
- Exercise primary and alternate actions, ammunition/recharge rules, projectiles or beams, impacts, audio, and animation.
- Verify purchase, pickup, inventory, save reload, and unavailable-resource behavior where applicable.
- Test spawn, exit, restart, moving geometry, navigation, encounters, interactions, and referenced templates.
- Walk every intended route with both the player and relevant enemy movement types.
- Test at the largest intended enemy/object count and watch memory as well as frame rate.
- Confirm the selection UI displays the correct name and description.
- Verify every override against both a new save/session and an existing compatible save.
- Confirm omitted fields inherit the documented baseline rather than an accidental editor value.
Only list a platform as supported after installing and playing the final package on that platform's release build. A Windows-only test does not validate Android or WebGL AssetBundles. Record the game version, operating system or browser/device version, package digest, and result for each claimed platform.
Keep failures with their validation codes, logs, and reproduction steps. That record makes compatibility fixes and future API migrations much faster.
Published from Docs/Modding/Public. The repository documentation is the canonical source.
Captivity Reloaded wiki* Captivity Reloaded Wiki
- Getting started
- Core concepts
- Content types
- Authoring tools
-
Reference
- Example pack index
- Schema index
- Field-by-field API reference
- Public asset-slot catalog
- Core enemy asset slots
- Validation and errors
- Validation/error-code catalog
- Mod API changelog
- Migration guides
- Troubleshooting
- Glossary
- Defaults and compatibility
- Resource limits
- Mod-author test matrix
- Implementation status
- Mod API v1 release checklist
- Release verification runbook
- Release evidence template
- Licensing and redistribution
- Development