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Configuration
Applies to Frames Map 3D 1.0.10 for Minecraft 1.21.1 (NeoForge).
Everything on this page is stored in a plain properties file in your game directory:
<game-dir>/config/maps3d-client.properties
Despite the name, this is not a NeoForge TOML config, and it is a client-side file. There is no server-side configuration: the server never reads it and the map data it produces is the same for everyone.
The file is written only when you change a setting for the first time, so a fresh install does not have it. It is saved atomically, so an interrupted write cannot corrupt it. A missing or unreadable value falls back to its default, and an unrecognised level-of-detail value is reported in the log and ignored.
You can edit the file by hand while the game is closed, or use the in-game screen, which is safer and validates as you go.
Options → the map-icon button just above Video Settings (it has no text label, only a tooltip) → 3D Maps Settings.
The button is injected into the options screen right before the Video Settings row, so it sits above the video settings, not inside them.
| Option | Type | Default | What it does |
|---|---|---|---|
renderingEnabled |
boolean | true |
Master switch for drawing the 3D geometry. When false, every framed map falls back to the vanilla 2D texture. Map data is still captured, synchronised and cached in the background, so re-enabling it is immediate. |
lodAggressiveness |
enum | NORMAL |
How aggressively 3D detail is dropped as the frame gets further from the camera. See below. |
The six levels trade visual quality for performance. The mod drops detail in two steps as the frame gets further away: first the volume is halved, then reduced to a third, and past a certain distance only the surface is drawn.
| Option | Config value | Full detail within | Reduced detail | Surface only beyond |
|---|---|---|---|---|
| Best Quality | LOWEST |
20 blocks | up to 26 | 26 blocks |
| High Quality | LOW |
15 blocks | up to 21 | 21 blocks |
| Balanced (Default) | NORMAL |
10 blocks | up to 16 | 16 blocks |
| Better Performance | HIGH |
5 blocks | up to 11 | 11 blocks |
| Best Performance | HIGHEST |
never | up to 6 | 6 blocks |
| Absolute Best Performance | MAXIMUM |
never | up to 4 | 4 blocks |
The distance is measured from your camera to the item frame, so the same framed map can be drawn at different detail levels at the same time if you have several in view.
Values are read case-insensitively, so lowest, Lowest and LOWEST are all accepted. Anything else is ignored with a warning in the log and the default is used.
The per-map "start from Y" clip interacts with this: raising the clip reduces how much geometry has to be drawn in the first place. See Map Settings.
Frames Map 3D is a port of 3D Maps by rainbowtwister7777, made with the original author's explicit permission. Released under the MIT License. Not affiliated with or endorsed by the original author beyond that permission.