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Mascot Fighting Game

Spencer Young edited this page Sep 18, 2026 · 1 revision

Overview

As it sounds, we would be making a 2D fighting game with the main mascots of Utah universities, starting with Cosmo, Swoop (Utes), and Big Blue (Aggies). We would probably start with just Cosmo and see how much we could get done, but could expand if time permits. This would be an offline, 2D basic fighter.

Tech Stack

I would like this project to be in the Godot engine. It is good for 2D, has been growing in popularity, and is completely open-source (unlike Unity or Unreal). Most likely would just use GDScript (Godot's scripting language), but could look into the pros and cons of C#. Open to using other engines, but would really prefer Godot.

Scope

As said, this would be a basic 2D fighter. We would focus first on getting a couple fighters in game, having the controls feeling really good, as well as balance. It would be a lot of work on frame data and combos, which is why I think sticking with just light, medium, heavy punches and kicks, some ariels, and maybe a special move would be most of what we would do for the fighters. Also, we would stick with offline because getting online networked gameplay working would most likely take more than the semester, especially using rollback netcode. The scope could be expanded if time permits.

Proposed by Spencer Young

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