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EN 11 sandbox options
Version française : Options sandbox
Server and game settings are on the LiveWire page of the sandbox options.
| Option | Default | Range | Effect |
|---|---|---|---|
| EquipmentLootMultiplier | 5 | 1–20 | Live Wire equipment and solar-cell loot weights only; restart required, future rolls only |
ConsumptionProfile |
Game values | Ultra-realistic 1993, Realistic 1993, Game values, Comfort | Power drawn by switched-on appliances; see the table in Production and Calculations |
PowerScale |
1.0 | 0.1-10 | Multiplies the consumption given by the profile (1 = no change) |
SolarMultiplier / WindMultiplier / HydroMultiplier
|
1.0 | 0-10 | Production per source family |
BatteryCapacityMultiplier |
1.0 | 0.1-10 | Battery capacity |
BatteryWearMultiplier / DeviceWearMultiplier
|
1.0 | 0-10 | Wear; 0 = none |
InverterNoiseRadius |
2 | 0-10 | Radius of the hum heard by zombies; 0 = silent |
LinkRange |
12 | 4-30 | Maximum cable distance |
LinkVerticalRange |
3 | 0-10 | Maximum floor difference for equipment connections and inverter coupling; 0 = same floor |
PumpRange |
15 | 5-30 | Radius around a water pump where its taps are supplied |
WirePerTiles |
4 | 0-20 | Tiles per electric wire; 0 = free cabling |
SolarOrientation |
true | — | Direction affects solar yield: south 100%, east/west 85%, north 55% |
SolarDirt |
true | — | Dirt reduces solar production; rain and cleaning remove it |
BatteryCold |
false | — | Outside banks temporarily lose usable capacity in cold weather; energy is retained |
LiveWorkRisk |
true | — | Shock risk during live maintenance; switch off the master inverter |
StormDamage |
false | - | Storm and strong wind damage |
XPMultiplier |
1.0 | 0-10 | Experience given by the mod |
SkillGates |
true | - | false = no level required |
SimulateUnloaded |
true | - | Keeps running with nobody nearby |
BackupStartPercent / BackupStopPercent
|
20 / 90 | 0-90 / 10-100 | Backup generator thresholds |
In Options > Mods > Live Wire: inverter hum volume, 0-100 (0 = off). It is per player and only affects what that player hears.
SolarOrientation, SolarDirt and LiveWorkRisk default to enabled. BatteryCold defaults to disabled. Explicit saved choices are preserved. Cold only restricts accessible energy outside; live-work risk vanishes at Electrical 6 or when the inverter is off. Existing ids and save schema are retained. See the maintenance and production guides for these rules.
Live maintenance risk: 50% at Electrical 0, zero from 6. Switch off the master inverter; the main breaker is not enough. See safety and XP rules.
Production and Calculations - Electrical skill and maintenance - Wiring - Multiplayer
English
- Getting started
- Equipment
- Wiring
- Production and calculations
- Inverter screen and software
- Optional equipment
- Water pump
- Recipes
- Loot tables
- Electrical skill and maintenance
- Sandbox options
- Multiplayer
- FAQ
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