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EN 11 sandbox options

Your Name edited this page Oct 27, 2026 · 3 revisions

Version française : Options sandbox

Sandbox Options

Server and game settings are on the LiveWire page of the sandbox options.

Option Default Range Effect
EquipmentLootMultiplier 5 1–20 Live Wire equipment and solar-cell loot weights only; restart required, future rolls only
ConsumptionProfile Game values Ultra-realistic 1993, Realistic 1993, Game values, Comfort Power drawn by switched-on appliances; see the table in Production and Calculations
PowerScale 1.0 0.1-10 Multiplies the consumption given by the profile (1 = no change)
SolarMultiplier / WindMultiplier / HydroMultiplier 1.0 0-10 Production per source family
BatteryCapacityMultiplier 1.0 0.1-10 Battery capacity
BatteryWearMultiplier / DeviceWearMultiplier 1.0 0-10 Wear; 0 = none
InverterNoiseRadius 2 0-10 Radius of the hum heard by zombies; 0 = silent
LinkRange 12 4-30 Maximum cable distance
LinkVerticalRange 3 0-10 Maximum floor difference for equipment connections and inverter coupling; 0 = same floor
PumpRange 15 5-30 Radius around a water pump where its taps are supplied
WirePerTiles 4 0-20 Tiles per electric wire; 0 = free cabling
SolarOrientation true — Direction affects solar yield: south 100%, east/west 85%, north 55%
SolarDirt true — Dirt reduces solar production; rain and cleaning remove it
BatteryCold false — Outside banks temporarily lose usable capacity in cold weather; energy is retained
LiveWorkRisk true — Shock risk during live maintenance; switch off the master inverter
StormDamage false - Storm and strong wind damage
XPMultiplier 1.0 0-10 Experience given by the mod
SkillGates true - false = no level required
SimulateUnloaded true - Keeps running with nobody nearby
BackupStartPercent / BackupStopPercent 20 / 90 0-90 / 10-100 Backup generator thresholds

Player option

In Options > Mods > Live Wire: inverter hum volume, 0-100 (0 = off). It is per player and only affects what that player hears.

New defaults in 1.6.0

SolarOrientation, SolarDirt and LiveWorkRisk default to enabled. BatteryCold defaults to disabled. Explicit saved choices are preserved. Cold only restricts accessible energy outside; live-work risk vanishes at Electrical 6 or when the inverter is off. Existing ids and save schema are retained. See the maintenance and production guides for these rules.

Live maintenance risk: 50% at Electrical 0, zero from 6. Switch off the master inverter; the main breaker is not enough. See safety and XP rules.

See also

Production and Calculations - Electrical skill and maintenance - Wiring - Multiplayer

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