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Overview

Your Name edited this page Oct 17, 2026 · 3 revisions

Version francaise : Presentation

Live Wire - Overview

Live Wire (batman_LiveWire) is a Project Zomboid Build 42.21 mod, translated into English, French, German, Spanish, Portuguese (Brazil and Portugal), Russian, Chinese, Japanese and Korean. It turns the Electrical skill into a trade: solar panels, wind turbines and water wheels produce silent power, and an inverter placed in your house powers every appliance around it, with no fuel and no fumes. Batteries stored in a power bank keep the surplus for the night. The server is authoritative, so the mod is multiplayer-ready and designed for dedicated servers.

Everything in the mod is original: no code or asset comes from another mod.

How it works: sources, inverter, house and power bank

How it works: sources, inverter, house and power bank.

Three roles, one network

flowchart LR
    S1[Solar panels 100 W] --> I
    S2[Wind turbine 400 W] --> I
    S3[Water wheel 120 W] --> I
    I[Inverter 1,500 W max] <--> B[(Power banks with batteries)]
    I --> H[Every appliance within 20 tiles and 3 floors]
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Role Devices What it does
Sources produce Solar panel 100 W, wind turbine 400 W, water wheel 120 W (nominal) Any number per inverter, each within cable range (12 tiles, 1 floor apart at most)
Batteries store (optional) Car batteries or deep-cycle batteries inside a power bank 4 batteries counted per power bank, charge efficiency 0.90. Several power banks per inverter
The inverter converts and distributes Inverter 1,500 W max (house demand), 20 W idle consumption, efficiency 0.85 to 1.0 (from the installer's level). One per network, can be placed indoors, no toxicity (it is not a game generator)
The house Every powered appliance Every appliance within 20 tiles and 3 floors up or down of the inverter is powered. No per-appliance wiring

The 20 tiles and 3 floors come from the vanilla options GeneratorTileRange and GeneratorVerticalPowerRange. The game itself decides what is powered (a square is powered as if it were near a generator), so fridges, lights, stoves, TVs and radios work exactly as in vanilla.

Minimal system

One source + one inverter. Without batteries the house runs on the current production only: for example, three panels on a sunny day run a fridge-freezer at noon, but not at night. Add a power bank with batteries to carry the load through the night.

Fridges while you are away

Fridges and freezers keep food cold while you are away (area unloaded), as long as there is power. Checked in game: a fresh steak in a powered fridge, player 300 tiles away, 10 game hours: the steak aged 0.083 day (cold) instead of 0.417 day (warm).

Engine limit: the power state found when the area reloads counts for the whole absence.

Equipment at a glance

All devices with their key figures

All devices with their key figures.

Screenshots

Outdoors: solar panels and a wind turbine with their green "connected" lights, and the backup generator.

Outdoors

Indoors: the inverter (lit screen), power bank, computer, wall alarm and breaker.

Indoors

See also

Equipment - Wiring - Production and Calculations - Multiplayer and FAQ

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