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Maintenance and Skill

Your Name edited this page Oct 17, 2026 · 1 revision

Version francaise : Entretien et competence

Maintenance and Skill

Devices wear out over time, which lowers their output (see the condition factor in Production and Calculations). The Electrical skill unlocks the equipment and the repair work.

Wear

Device Normal wear Accelerators
Solar panel -1 per 10 days Thunderstorm, only if sandbox StormDamage (off by default)
Wind turbine -1 per 4 days Wind above 85 km/h with StormDamage
Water wheel -1 per 6 days none
Inverter -1 per 5 days while on Load above 80 %: wear x 2; each trip without breaker: -3; soundproofed: x 1.25
Breaker -1 per 15 days none
Power bank, alarm -1 per 30 days none
Battery 100 / life cycles per full cycle Discharge below 20 %: wear doubled; self-discharge 0.2 % per day

Repair, overhaul, recondition

  • Repair: 1 electronics scrap + 1 electric wire, gains 5 + Electrical level points (up to 90). Failure chance: max(5, 40 - 5 x level) %, halved from level 8. Parts are lost on failure.
  • Overhaul (level 8): 4 electronics scrap + 2 electric wires, back to 100.
  • Recondition a battery (level 4): 1 electronics scrap + 0.5 L water, +15 condition, capped at 80.

Voltage tester

The Voltage Tester (LiveWire.VoltageTester): right-click a tile, then Live Wire, then Measure.

Level Reading
0 Power yes / no
1 Origin of the power
2 Appliance consumption
4 Network balance

Electrical skill

Level Unlocks Continuous effect
0 Read a tester: powered or not none
1 Voltage tester Detailed reading of the tile
2 Power bank, low battery alarm, soundproofing kit Battery wear -5 %
3 Solar panels, breaker, backup generator Installation efficiency 0.85
4 Recondition a battery Autonomy reading
5 Inverter none
6 Wind turbine, deep-cycle battery, management computer Battery wear -10 %
7 Water wheel, load shedding Installation efficiency 0.95
8 Solar cells from scrap, overhaul Repair failure halved
9-10 none Installation efficiency 1.0; device wear -25 %

Experience

Always given by the server (sandbox XPMultiplier).

Action XP
Mod recipes see [[Recipes
Place a solar panel 10
Place a wind turbine or water wheel 20
Place an inverter 25
Connect a source or battery 3
Inspect a device 2 (once per device per day)
Measure with the tester 1 (once per tile per hour)
Repair 5 + 1 per point, max 15
Recondition a battery 8
Reset after fixing an overload 5 (once per hour)
Soundproof the inverter 3

See also

Recipes - Equipment - Sandbox Options - Optional Equipment

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