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Maintenance and Skill
Your Name edited this page Oct 17, 2026
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Version francaise : Entretien et competence
Devices wear out over time, which lowers their output (see the condition factor in Production and Calculations). The Electrical skill unlocks the equipment and the repair work.
| Device | Normal wear | Accelerators |
|---|---|---|
| Solar panel | -1 per 10 days | Thunderstorm, only if sandbox StormDamage (off by default) |
| Wind turbine | -1 per 4 days | Wind above 85 km/h with StormDamage
|
| Water wheel | -1 per 6 days | none |
| Inverter | -1 per 5 days while on | Load above 80 %: wear x 2; each trip without breaker: -3; soundproofed: x 1.25 |
| Breaker | -1 per 15 days | none |
| Power bank, alarm | -1 per 30 days | none |
| Battery | 100 / life cycles per full cycle | Discharge below 20 %: wear doubled; self-discharge 0.2 % per day |
- Repair: 1 electronics scrap + 1 electric wire, gains 5 + Electrical level points (up to 90). Failure chance: max(5, 40 - 5 x level) %, halved from level 8. Parts are lost on failure.
- Overhaul (level 8): 4 electronics scrap + 2 electric wires, back to 100.
- Recondition a battery (level 4): 1 electronics scrap + 0.5 L water, +15 condition, capped at 80.
The Voltage Tester (LiveWire.VoltageTester): right-click a tile, then Live Wire, then Measure.
| Level | Reading |
|---|---|
| 0 | Power yes / no |
| 1 | Origin of the power |
| 2 | Appliance consumption |
| 4 | Network balance |
| Level | Unlocks | Continuous effect |
|---|---|---|
| 0 | Read a tester: powered or not | none |
| 1 | Voltage tester | Detailed reading of the tile |
| 2 | Power bank, low battery alarm, soundproofing kit | Battery wear -5 % |
| 3 | Solar panels, breaker, backup generator | Installation efficiency 0.85 |
| 4 | Recondition a battery | Autonomy reading |
| 5 | Inverter | none |
| 6 | Wind turbine, deep-cycle battery, management computer | Battery wear -10 % |
| 7 | Water wheel, load shedding | Installation efficiency 0.95 |
| 8 | Solar cells from scrap, overhaul | Repair failure halved |
| 9-10 | none | Installation efficiency 1.0; device wear -25 % |
Always given by the server (sandbox XPMultiplier).
| Action | XP |
|---|---|
| Mod recipes | see [[Recipes |
| Place a solar panel | 10 |
| Place a wind turbine or water wheel | 20 |
| Place an inverter | 25 |
| Connect a source or battery | 3 |
| Inspect a device | 2 (once per device per day) |
| Measure with the tester | 1 (once per tile per hour) |
| Repair | 5 + 1 per point, max 15 |
| Recondition a battery | 8 |
| Reset after fixing an overload | 5 (once per hour) |
| Soundproof the inverter | 3 |
English
- Getting started
- Equipment
- Wiring
- Production and calculations
- Inverter screen and software
- Optional equipment
- Water pump
- Recipes
- Loot tables
- Electrical skill and maintenance
- Sandbox options
- Multiplayer
- FAQ
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