Skip to content

EN 12 multiplayer

Your Name edited this page Oct 25, 2026 · 3 revisions

Version française : Multijoueur

Multiplayer

Multiplayer

Production, stock, states, failures and experience are computed by the server. The client displays and sends requests, which the server re-checks.

  • Shared installations follow the vanilla safehouse rules.
  • The software may lag up to 10 game minutes.
  • If the server pauses when empty, the installation pauses too.
  • Vanilla generators are unchanged. If a generator and an inverter cover the same appliances, both pay.
  • Debug tools: -debug in single player, admins in multiplayer.

Status

Version 1.6.1 was published on the Steam Workshop on 2026-10-25. Static checks and offline regression tests cover the new work; the supplied in-game screenshots confirm the equipment panels visually. Earlier single-player and Windows multiplayer campaigns cover the snapshots documented in the report; the latest changes still need a complete multiplayer pass. Linux is not validated. See the validation report. Balancing values remain starting values.

Licence

MIT (file LICENSE in the repository). No code or asset was taken from any other mod.

See also

Getting started - Sandbox Options - Equipment - Electrical skill and maintenance - FAQ

Clone this wiki locally