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Wall Conductor

Four-channel performance mixer built around one gesture: DENSITY. Rather than four faders, a single knob sweeps the channels in and out one at a time, so an arrangement can be built and dismantled with one hand. PRESSURE drives the sum into saturation, WIDTH spreads it, FEEDBACK recirculates it, and COLLAPSE drops the whole thing instantly with a recovery time you set in advance.
The pairing of COLLAPSE and RECOVERY is the point. Collapse is immediate; the return is shaped, and can take anywhere from 50 ms to ten seconds.
- Add Wall Conductor. Patch sources into CH1–CH4 and L/R OUT to your interface.
- DENSITY starts at 100%, so all four channels are already in. You hear everything.
- Sweep DENSITY down towards zero. Channels drop out one at a time, from CH4 backwards.
- Raise PRESSURE. The sum drives into saturation — a change of character, not just level.
- Hit COLLAPSE. Everything ducks instantly. Release it and the sound returns over the time set by RECOVERY — at 30% that is about three seconds.
CH1–4 IN ──► per-channel gain = clamp(DENSITY × 4 − i, 0, 1)
│
├─ pan = fixed spread × WIDTH
└─ constant-power: mixL += sig·cos(θ), mixR += sig·sin(θ)
│
mix += previous output × FEEDBACK [one-sample bus]
│
out = 5 · tanh(mix × PRESSURE drive / 5) × collapseEnv
│ ▲
▼ │
L OUT / R OUT COLLAPSE ── instant duck,
RECOVERY ── rise over 50 ms – 10 s
V/OCT IN ─────────────────────────────────────────► V/OCT THRU
DENSITY works as a staged sweep: gain = clamp(DENSITY × 4 − i, 0, 1) for channel i, so each quarter of the knob's travel brings in one more channel and crossfades it rather than switching it.

| Control | Range | Default | What it does |
|---|---|---|---|
| DENSITY | 0–100% | 100% | Sweeps CH1–4 in and out, one at a time, with a crossfade at each stage |
| PRESSURE | 0–100% | 30% | Drive into tanh saturation on the summed signal |
| WIDTH | 0–100% | 70% | Stereo spread, constant-power. 0 is mono |
| FEEDBACK | 0–100% | 0% | One-sample output-to-input recirculation |
| RECOVERY | 0–100% | 30% | How long the sound takes to return after COLLAPSE: 50 ms to 10 s |
| COLLAPSE | button + gate | — | Instant duck to silence. Held while the button is down or the gate is high |
All five knobs have an attenuverter (−1 to +1) and a CV input. COLLAPSE has a gate input instead.
| Port | Direction | Notes |
|---|---|---|
| CH1–4 | Input | Channel audio |
| DENSITY / PRESSURE / WIDTH / FEEDBACK / RECOVERY CV | Input | One per knob, each via its attenuverter |
| COLLAPSE | Input | Gate — 1 V or above collapses, same as holding the button |
| L OUT / R OUT | Output | Stereo master |
| V/OCT IN → THRU | In / Out | Pass-through |
Building an arrangement live. Four different sources on CH1–4, DENSITY at 0. Sweep it up over a minute and the piece assembles itself in a fixed order. Sweep back down to end.
Collapse as punctuation. RECOVERY 10%, roughly a second. Pulse gate → COLLAPSE. The wall stutters on the grid and recovers fast enough to stay rhythmic.
Long breath. RECOVERY 90%, near ten seconds. A single COLLAPSE press becomes a structural event — near-silence, then a slow return. Use once, not repeatedly.
Slow structural drift. Drift SMOOTH → DENSITY CV at a low RATE and attenuverter +0.3. Channels fade in and out over minutes with nobody touching the knob.
Controlled recirculation. FEEDBACK 40%, PRESSURE 50%. The output re-enters the mix and saturates further each pass. Above about 60% it becomes its own instrument.
| Module | Routing |
|---|---|
| DroneClone | The primary channel source |
| String-Mass-Core | OUT → a channel; DENSITY and COLLAPSE then act over the whole mass |
| Drift | SMOOTH → DENSITY CV for slow structural change |
| Pulse | Gate → COLLAPSE for rhythmic stutter |
| Collapse-Saturator | L/R OUT → IN for edge beyond what PRESSURE gives |
| Feedback-Governor | Insert in an external loop for feedback with tone control |
Mass-Driver · Choke · Collapse-Saturator · Playbooks
Full parameter spec: docs/modules/WallConductor.md
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Amplified Futures — Daniel Boles — MIT License
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