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ExportAttribute
Home | API by Category | Complete API Index | API Compatibility
| Field | Value |
|---|---|
| Full name | Electron2D.ExportAttribute |
| Namespace | Electron2D |
| Kind | class |
| Category | Scripting Metadata |
Marks a script field or property as an exported value that can be serialized and shown by editor tooling.
public sealed class Electron2D.ExportAttribute : System.AttributeProfile: Electron2D 0.1.0 2D
Status: Partial / Not verified
Out of profile: yes
Godot reference: ExportAttribute / [Export]
Marker attribute for script fields/properties included in explicit serialization and Inspector metadata.
Use this attribute on ordinary C# script classes that inherit from
Electron2D.Node or another Electron2D node type. The attribute is a
public marker for user code and source-generated metadata.
Electron2D 0.1.0 Preview does not scan assemblies at runtime to discover exported members. Serialization and Inspector tooling use explicit internal metadata generated or registered for a script type.
The attribute is immutable and is safe to read from any thread.
Instances of this type are not synchronized. Access them from the thread that owns the object unless the member documentation states otherwise.
This attribute is available since Electron2D 0.1.0 Preview.
Electron2D.SignalAttributeElectron2D.ToolAttribute
| Member | Kind | Summary |
|---|---|---|
Electron2D.ExportAttribute() |
Constructor | Initializes a new instance of the ExportAttribute type. |
Kind: Constructor
public Electron2D.ExportAttribute()Initializes a new instance of the ExportAttribute type.
The new instance follows the lifetime and validation rules of its declaring type.
This member is not synchronized. Call it from the thread that owns the related object unless the declaring type states otherwise.
This API is available since Electron2D 0.1.0 Preview.
Electron2D.ExportAttribute
Electron2D 0.1.0 Preview API reference. Generated from 175 public runtime types.