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fplGamepadEvent Struct Reference

Finalspace edited this page May 29, 2026 · 1 revision

A structure containing gamepad event data (Type, Device, State, etc.). More...

#include <final_platform_layer.h>

Data Fields

Type Name
uint32_t deviceIndex
Gamepad device index.
const char * deviceName
Device name of the controller.
fplGamepadState state
Full gamepad state.
fplGamepadEventType type
Gamepad event type.

Detailed Description

A structure containing gamepad event data (Type, Device, State, etc.).

Definition at line 9329 of file final_platform_layer.h.

Field Documentation

deviceIndex

uint32_t fplGamepadEvent::deviceIndex

Gamepad device index.

Definition at line 9337 of file final_platform_layer.h.

deviceName

const char* fplGamepadEvent::deviceName

Device name of the controller.

Definition at line 9333 of file final_platform_layer.h.

state

fplGamepadState fplGamepadEvent::state

Full gamepad state.

Definition at line 9331 of file final_platform_layer.h.

type

fplGamepadEventType fplGamepadEvent::type

Gamepad event type.

Definition at line 9335 of file final_platform_layer.h.


The documentation for this struct was generated from the following file:

Final Platform Layer

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