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ClassDefinition_step1

Arthur edited this page Jul 22, 2026 · 4 revisions

Class Definition and Instantiation Step 1

What You Will Learn

In this step you will learn the two most fundamental operations of the GAML class system:

  1. Declaring a class with attributes and typed actions (methods).
  2. Instantiating objects using the constructor syntax ClassName(attr: val, ...).

Declaring a Class

A class block defines a pure data/logic type — not an agent, no population, no reflex.

class point2d {
	
	/** Horizontal coordinate.  Defaults to 0.0. */
	float x <- 0.0;
	
	/** Vertical coordinate.  Defaults to 0.0. */
	float y <- 0.0;
	
	/**
	 * Returns the Euclidean distance from this point to another point.
	 * Returns a float.
	 */
	float distance_to(point2d other) {
		return sqrt((x - other.x) ^ 2 + (y - other.y) ^ 2);
	}
	
	/**
	 * Returns a human-readable representation like "(3.0, 4.0)".
	 * Returns a string.
	 */
	string to_string() {
		return "(" + x + ", " + y + ")";
	}
}

Key Points

  • The class keyword introduces a new object type.
  • Attributes are declared exactly like species variables, with optional default values (<- 0.0).
  • Actions are declared like species actions but operate on the object instance (this).
  • The built-in root class object is the implicit parent of every class that does not declare an explicit parent.

Instantiating Objects

The constructor syntax is a call to the class name with attributes as facets:

point2d p1 <- point2d(x: 3.0, y: 4.0);
// p1.x = 3.0, p1.y = 4.0

point2d p2 <- point2d(x: 6.0);
// p2.x = 6.0, p2.y = 0.0  (y keeps its default)

point2d origin <- point2d();
// origin.x = 0.0, origin.y = 0.0  (both use defaults)

Only the listed attributes are overridden — the rest keep their defaults.

Accessing Object Members

Use the dot operator:

write p1.to_string();                    // call action: (3.0, 4.0)
write p1.x;                              // read attribute: 3.0
p1.x <- 5.0;                             // write attribute
write p1.to_string();                    // (5.0, 4.0)

Objects Are Values

Objects are ordinary GAML values: they can be stored in variables, put in lists, passed as arguments, and returned from actions.

list<point2d> pts <- [
	point2d(x: 1.0, y: 0.0),
	point2d(x: 2.0, y: 0.0),
	point2d(x: 4.0, y: 0.0),
	point2d(x: 7.0, y: 0.0)
];

// Iterate over the list
loop p in: pts {
	write p.to_string();
}

Nil Objects

An uninitialized object variable is nil:

point2d maybe_nil;
if maybe_nil != nil {
	write maybe_nil.to_string();
} else {
	write "maybe_nil is nil — need to instantiate it.";
}

Object Composition

Objects of one class can be attributes of another class:

class segment2d {
	
	string label <- "seg";
	point2d start  <- point2d();
	point2d end_pt <- point2d();
	rgb color <- #gray;
	
	float length() {
		return start.distance_to(end_pt);
	}
}

A segment2d has point2d objects as attributes — demonstrating that object composition works naturally in GAML.

Example: Full Model

model ClassDefinitionAndInstantiation

class point2d {
	float x <- 0.0;
	float y <- 0.0;
	
	float distance_to(point2d other) {
		return sqrt((x - other.x) ^ 2 + (y - other.y) ^ 2);
	}
	
	string to_string() {
		return "(" + x + ", " + y + ")";
	}
}

global {
	init {
		// Constructor with all attributes
		point2d p1 <- point2d(x: 3.0, y: 4.0);
		write "p1 = " + p1.to_string();         // (3.0, 4.0)
		
		// Constructor with partial attributes
		point2d p2 <- point2d(x: 6.0);
		write "p2 = " + p2.to_string();         // (6.0, 0.0)
		
		// Distance between points
		write "distance(p1, p2) = " + (p1.distance_to(p2) with_precision 3);
		
		// Objects in a list
		list<point2d> pts <- [ point2d(x:1.0,y:0.0), point2d(x:7.0,y:0.0) ];
		write "First point: " + pts[0].to_string();
	}
}

experiment "Class Definition and Instantiation" type: gui {}

Try It Yourself

  1. Open GAMA 2026-06+.
  2. Import the model Classes - 01 - Class Definition and Instantiation from GAMA's model library.
  3. Run the experiment and observe the console output.
  4. Try adding a new attribute to point2d and updating the constructor calls.

Next

Move to Step 2: Attributes and Actions to learn about dot notation, mutations, chained calls, and comparing objects.

  1. What's new (Changelog)
  2. Migration Guide (2025-06 → 2026-06)
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