Move editor viewport gizmos visibility logic out of process notification#102020
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Repiteo merged 1 commit intogodotengine:masterfrom Oct 21, 2025
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Calinou
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Jan 27, 2025
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Tested locally, it mostly works as expected.
Testing project: test-multiple-cameras.zip
However, the issue that #102014 addressed with the rotation gizmo appearing after restarting the editor is back, at least when previewing multiple cameras with multiple viewports:
It's possible that this also occurs with #102014 alone, as I didn't test multiple viewports back then.
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Fixed, and tested with multiple viewports. I'm not sure how I missed this. 😵💫 |
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Rebased since #102014 was merged. |
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Calinou
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Jul 8, 2025
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Thanks! |
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Requires and includes: #102014
Related: godotengine/godot-proposals#11424 (comment)
It doesn't make much sense to do this every frame, also prevents plugins from toggling visibility since it's constantly being overwritten.