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Spells
gottsch edited this page Oct 13, 2026
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Every spell, with the base numbers it has before jewelry modifies them. The jewelry's material and gem change mana cost, effect, duration, cooldown and range (see Jewelry Stats), so the tooltip on a real piece can show slightly different numbers.
- Level: the jewelry's Spell Max. Level must be at least this to take the scroll.
- Rarity: how rare the scroll is in loot.
- + (stacks): a + after a spell's name in-game means several pieces with that spell all cast. Without it, only one spell of that kind casts at a time, even if you wear several.
- Mana cost: taken from the jewelry's mana each cast. Each cast also uses 1 durability (see Jewelry).
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Id (for datapacks, from 2.0.0):
magictreasures:and the name in lower case, spaces as underscores and apostrophes dropped:magictreasures:greater_healing,magictreasures:salandaars_magic_coat. A named piece'sspellslist uses these (see Jewelry Datapacks).
A spell scroll's color shows its level:
| Color | Level |
|---|---|
| Yellow | 1–2 |
| Green | 3–4 |
| Blue | 5–6 |
| Red | 7–8 |
| Black | 9+ |
Heal you over time, or keep you fed. They only cast when you need it (not at full health or hunger).
| Spell | Level | Rarity | Effect | Mana cost | Timing | Range |
|---|---|---|---|---|---|---|
| Lesser Healing + | 1 | Common | Heals 1 hp | 2 | every 10 s | - |
| Healing + | 3 | Uncommon | Heals 2 hp | 3 | every 9 s | - |
| Greater Healing + | 5 | Scarce | Heals 3 hp | 4 | every 8 s | - |
| Regeneration + | 8 | Rare | Heals 5 hp | 5 | every 7 s | - |
| Satiety + | 2 | Common | Restores 0.5 hunger shank | 3 | every 5 s | - |
Cast when you take damage. Shields and resistances pay their mana cost out of the damage they stop, so a big hit costs more mana.
| Spell | Level | Rarity | Effect | Mana cost | Timing | Range |
|---|---|---|---|---|---|---|
| Mana Buckler + | 2 | Uncommon | Absorbs 25% of damage | damage absorbed | cooldown 8 s | - |
| Mana Shield + | 4 | Scarce | Absorbs 50% of damage | damage absorbed | cooldown 7 s | - |
| Mana Tower Shield + | 6 | Rare | Absorbs 75% of damage | damage absorbed | cooldown 6 s | - |
| Mana Pavise Shield + | 8 | Epic | Absorbs 100% of damage | damage absorbed | cooldown 5 s | - |
| Ghostly Armor | 1 | Common | Reduces mob damage by 12% | 2 | every hit | - |
| Spectral Armor | 3 | Uncommon | Reduces mob damage by 20% | 3 | every hit | - |
| Shadow Armor | 5 | Scarce | Reduces mob damage by 24% | 4 | every hit | - |
| Disembodied Armor | 7 | Rare | Reduces mob damage by 32% | 5 | every hit | - |
| Fire Resistance + | 1 | Common | Resists 30% of fire damage | damage resisted | - | - |
| Fire Ward + | 4 | Scarce | Resists 70% of fire damage | damage resisted | - | - |
| Blessing of the Phoenix | 7 | Rare | Resists 100% of fire damage | damage resisted | - | - |
| Magic Resistance + | 2 | Common | Resists 30% of magic damage (potions, poison, evoker fangs) | damage resisted | - | - |
| Magic Ward + | 5 | Scarce | Resists 70% of magic damage (potions, poison, evoker fangs) | damage resisted | - | - |
| Sal'andaar's Magic Coat | 8 | Epic | Resists 100% of magic damage (potions, poison, evoker fangs) | damage resisted | - | - |
| Wither Resistance + | 3 | Uncommon | Resists 30% of wither damage | damage resisted | - | - |
| Wither Ward + | 6 | Rare | Resists 70% of wither damage | damage resisted | - | - |
| Wither's Skin + | 8 | Epic | Resists 90% of wither damage | damage resisted | - | - |
| Cheat Death | 8 | Epic | Prevents a killing blow and sets your health to 6 hp | 50 | cooldown 2 min | - |
Damage nearby hostile mobs. Harm and Drain cast on their own; Reflection casts when you're hit, Paladin Strike when you hit.
| Spell | Level | Rarity | Effect | Mana cost | Timing | Range |
|---|---|---|---|---|---|---|
| Harm + | 2 | Common | Hits one hostile mob for 3 hp | 2 | cooldown 10 s | 4 blocks |
| Mind Jab + | 4 | Uncommon | Hits one hostile mob for 4.5 hp | 4 | cooldown 9 s | 5 blocks |
| Mind Fist + | 6 | Rare | Hits one hostile mob for 6 hp | 5 | cooldown 8 s | 6 blocks |
| Drain + | 3 | Uncommon | Drains 2 hp from each hostile mob and heals you | 2 | every 9 s | 2 blocks |
| Greater Drain + | 6 | Scarce | Drains 4 hp from each hostile mob and heals you | 3 | every 7.5 s | 4 blocks |
| Desiccate + | 9 | Epic | Drains 6 hp from each hostile mob and heals you | 4 | every 6 s | 6 blocks |
| Reflection + | 3 | Uncommon | Reflects 100% of damage onto the mob that hit you | up to 5 | cooldown 5 s | 3 blocks |
| Crushing Response + | 6 | Rare | Reflects 200% of damage onto the mob that hit you | up to 8 | cooldown 5 s | 6 blocks |
| Paladin Strike | 4 | Scarce | Your hit does +4 hp, costing up to 2 of your hp | 1 | cooldown 5 s | - |
| Paladin Smite | 8 | Scarce | Your hit does +8 hp, costing up to 2 of your hp | 2 | cooldown 5 s | - |
Give you a potion effect, then wait out a cooldown before they can cast again.
| Spell | Level | Rarity | Effect | Mana cost | Timing | Range |
|---|---|---|---|---|---|---|
| Quick Strength | 1 | Common | Strength I for 1 min | 4 | cooldown 2 min | - |
| Strength | 3 | Uncommon | Strength I for 3 min | 6 | cooldown 4 min | - |
| Greater Strength | 5 | Scarce | Strength II for 4 min | 10 | cooldown 5 min | - |
| Giant Strength | 7 | Rare | Strength III for 5 min | 15 | cooldown 5 min | - |
| Speed | 2 | Common | Speed I for 1 min | 4 | cooldown 2 min | - |
| Greater Speed | 4 | Uncommon | Speed I for 2 min | 6 | cooldown 3 min | - |
| Horse Power | 6 | Scarce | Speed II for 3 min | 8 | cooldown 3 min | - |
| Night Vision | 1 | Common | Night Vision for 1 min | 4 | cooldown 2 min | - |
| Greater Night Vision | 3 | Uncommon | Night Vision for 2 min | 6 | cooldown 3 min | - |
| Cat Sight | 5 | Scarce | Night Vision for 3 min | 6 | cooldown 3 min | - |
| Invisibility | 5 | Scarce | Invisibility for 1 min | 10 | cooldown 2 min | - |
| Greater Invisibility | 7 | Rare | Invisibility for 2 min | 20 | cooldown 3 min | - |
| Water Breathing | 2 | Common | Water Breathing for 1 min | 5 | cooldown 2 min | - |
| Greater Water Breathing | 4 | Scarce | Water Breathing for 2 min | 10 | cooldown 2 min | - |