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gottsch edited this page Oct 13, 2026 · 5 revisions

Spells

Every spell, with the base numbers it has before jewelry modifies them. The jewelry's material and gem change mana cost, effect, duration, cooldown and range (see Jewelry Stats), so the tooltip on a real piece can show slightly different numbers.

  • Level: the jewelry's Spell Max. Level must be at least this to take the scroll.
  • Rarity: how rare the scroll is in loot.
  • + (stacks): a + after a spell's name in-game means several pieces with that spell all cast. Without it, only one spell of that kind casts at a time, even if you wear several.
  • Mana cost: taken from the jewelry's mana each cast. Each cast also uses 1 durability (see Jewelry).
  • Id (for datapacks, from 2.0.0): magictreasures: and the name in lower case, spaces as underscores and apostrophes dropped: magictreasures:greater_healing, magictreasures:salandaars_magic_coat. A named piece's spells list uses these (see Jewelry Datapacks).

Scroll colors

A spell scroll's color shows its level:

Color Level
Yellow 1–2
Green 3–4
Blue 5–6
Red 7–8
Black 9+

Healing

Heal you over time, or keep you fed. They only cast when you need it (not at full health or hunger).

Spell Level Rarity Effect Mana cost Timing Range
Lesser Healing + 1 Common Heals 1 hp 2 every 10 s -
Healing + 3 Uncommon Heals 2 hp 3 every 9 s -
Greater Healing + 5 Scarce Heals 3 hp 4 every 8 s -
Regeneration + 8 Rare Heals 5 hp 5 every 7 s -
Satiety + 2 Common Restores 0.5 hunger shank 3 every 5 s -

Protection

Cast when you take damage. Shields and resistances pay their mana cost out of the damage they stop, so a big hit costs more mana.

Spell Level Rarity Effect Mana cost Timing Range
Mana Buckler + 2 Uncommon Absorbs 25% of damage damage absorbed cooldown 8 s -
Mana Shield + 4 Scarce Absorbs 50% of damage damage absorbed cooldown 7 s -
Mana Tower Shield + 6 Rare Absorbs 75% of damage damage absorbed cooldown 6 s -
Mana Pavise Shield + 8 Epic Absorbs 100% of damage damage absorbed cooldown 5 s -
Ghostly Armor 1 Common Reduces mob damage by 12% 2 every hit -
Spectral Armor 3 Uncommon Reduces mob damage by 20% 3 every hit -
Shadow Armor 5 Scarce Reduces mob damage by 24% 4 every hit -
Disembodied Armor 7 Rare Reduces mob damage by 32% 5 every hit -
Fire Resistance + 1 Common Resists 30% of fire damage damage resisted - -
Fire Ward + 4 Scarce Resists 70% of fire damage damage resisted - -
Blessing of the Phoenix 7 Rare Resists 100% of fire damage damage resisted - -
Magic Resistance + 2 Common Resists 30% of magic damage (potions, poison, evoker fangs) damage resisted - -
Magic Ward + 5 Scarce Resists 70% of magic damage (potions, poison, evoker fangs) damage resisted - -
Sal'andaar's Magic Coat 8 Epic Resists 100% of magic damage (potions, poison, evoker fangs) damage resisted - -
Wither Resistance + 3 Uncommon Resists 30% of wither damage damage resisted - -
Wither Ward + 6 Rare Resists 70% of wither damage damage resisted - -
Wither's Skin + 8 Epic Resists 90% of wither damage damage resisted - -
Cheat Death 8 Epic Prevents a killing blow and sets your health to 6 hp 50 cooldown 2 min -

Attack

Damage nearby hostile mobs. Harm and Drain cast on their own; Reflection casts when you're hit, Paladin Strike when you hit.

Spell Level Rarity Effect Mana cost Timing Range
Harm + 2 Common Hits one hostile mob for 3 hp 2 cooldown 10 s 4 blocks
Mind Jab + 4 Uncommon Hits one hostile mob for 4.5 hp 4 cooldown 9 s 5 blocks
Mind Fist + 6 Rare Hits one hostile mob for 6 hp 5 cooldown 8 s 6 blocks
Drain + 3 Uncommon Drains 2 hp from each hostile mob and heals you 2 every 9 s 2 blocks
Greater Drain + 6 Scarce Drains 4 hp from each hostile mob and heals you 3 every 7.5 s 4 blocks
Desiccate + 9 Epic Drains 6 hp from each hostile mob and heals you 4 every 6 s 6 blocks
Reflection + 3 Uncommon Reflects 100% of damage onto the mob that hit you up to 5 cooldown 5 s 3 blocks
Crushing Response + 6 Rare Reflects 200% of damage onto the mob that hit you up to 8 cooldown 5 s 6 blocks
Paladin Strike 4 Scarce Your hit does +4 hp, costing up to 2 of your hp 1 cooldown 5 s -
Paladin Smite 8 Scarce Your hit does +8 hp, costing up to 2 of your hp 2 cooldown 5 s -

Buffs

Give you a potion effect, then wait out a cooldown before they can cast again.

Spell Level Rarity Effect Mana cost Timing Range
Quick Strength 1 Common Strength I for 1 min 4 cooldown 2 min -
Strength 3 Uncommon Strength I for 3 min 6 cooldown 4 min -
Greater Strength 5 Scarce Strength II for 4 min 10 cooldown 5 min -
Giant Strength 7 Rare Strength III for 5 min 15 cooldown 5 min -
Speed 2 Common Speed I for 1 min 4 cooldown 2 min -
Greater Speed 4 Uncommon Speed I for 2 min 6 cooldown 3 min -
Horse Power 6 Scarce Speed II for 3 min 8 cooldown 3 min -
Night Vision 1 Common Night Vision for 1 min 4 cooldown 2 min -
Greater Night Vision 3 Uncommon Night Vision for 2 min 6 cooldown 3 min -
Cat Sight 5 Scarce Night Vision for 3 min 6 cooldown 3 min -
Invisibility 5 Scarce Invisibility for 1 min 10 cooldown 2 min -
Greater Invisibility 7 Rare Invisibility for 2 min 20 cooldown 3 min -
Water Breathing 2 Common Water Breathing for 1 min 5 cooldown 2 min -
Greater Water Breathing 4 Scarce Water Breathing for 2 min 10 cooldown 2 min -

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