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Jewelry Sets

gottsch edited this page Oct 15, 2026 · 2 revisions

Jewelry Sets

New in 2.0.

Each of the four legendary jewelers left a set: their jewelry, plus a weapon and armor made to go with it. Wear enough pieces of one set at once and its bonuses switch on.

How sets work

  • What counts as worn: jewelry in your Curios slots (without Curios: jewelry in your hotbar, as for spells), the items in both hands, and your armor slots. A set weapon counts while you hold it.
  • Bonuses switch on at 2 pieces, at 4, and with the whole set. Each tier adds to the ones below it.
  • Tooltips: a set piece's tooltip names its set, lights up the pieces you're wearing and shows which bonuses are on. The jewelry HUD (top-left corner) lists the sets you're wearing pieces of, in green once a bonus is on.
  • Set weapons and armor carry no spells. Instead:
    • Siphon (weapons): a full-strength hit on a mob puts mana back into the worn jewelry piece that has the smallest share of its mana left. Spam-clicking siphons nothing, and mana wells (the Skull Belt) never get any.
    • Resonance (armor and shields): each worn armor piece of a set gives the spells on that set's jewelry 10% more effect.
  • Enchanting: set weapons take sword enchantments, and set armor takes the enchantments of its slot. The shield takes Unbreaking and Mending.
  • Where to find them: set jewelry drops like other named jewelry. Set weapons and armor drop from Uncommon and better chests, at most one set piece per chest.
  • Advancements: one for each set worn whole, and Collector of Legends for all four. See Advancements.

Sal'andaar's Anvilwork

The runesmith. Wards, and work that lasts.

Piece Kind Notes
Sal'andaar's Ward Necklace Mana Tower Shield. See Named Jewelry
Ring of Fortitude Ring Shadow Armor
Runesmith's Cuff Bracelet Silver, Great; Reflection; 350 mana, 400 durability, max level 6, 3 recharges, 3 repairs; spells cost 10% less mana
Stonemark Hammer Weapon 11 damage, 0.9 attacks/s; siphon 2; 450 durability; repair with iron
Runesmith's Helm Helmet 3 armor, 1 toughness; 275 durability; repair with iron
Anvil Shield Shield 450 durability; repair with iron
Pieces Bonus
2 Ward spells cost 10% less mana
4 Ward spells recover 15% faster
6 Tempered: worn set jewelry is stamped "Tempered", and its next anvil repair is free (it doesn't use up a repair). Wearing the full set again stamps it again

Ward spells are Magic Resistance, the mana shields, Reflection and the Spectral Armor spells.

Silbro's Grove

The naturalist. Living wood, and healing.

Piece Kind Notes
Silbro's Ring of Vitality Ring Lesser Healing
Strongman's Bracers Bracelet Quick Strength
Silbro's Acorn Necklace Wood; Satiety; 80 mana, max level 2, 1 repair; can't take a gem
Rootstaff Weapon 7 damage, 1.6 attacks/s, +0.5 reach; siphon 2; 350 durability; repair with logs
Barkskin Vest Chestplate 5 armor; 240 durability; repair with logs
Pieces Bonus
2 Healing spells heal 15% more, and 25% more often
4 Standing on grass, moss or leaves slowly heals you (half a heart every 3 seconds)
5 Take Root: in sunlight, worn set pieces mend 1 durability every 30 seconds

Maldritch's Remains

The apprentice who became a lich. Bone, and stolen life.

Piece Kind Notes
Maldritch's First Amulet Necklace Harm
Ring of Life and Death Ring Cheat Death, Greater Drain
Skull Belt Belt Mana well: 250 mana, 2 recharges
Bone Scythe Weapon 9 damage, 1.2 attacks/s, +0.5 reach; siphon 3 (the strongest); 300 durability; repair with bones
Lich's Mask Helmet 2 armor; 165 durability; repair with bones
Pieces Bonus
2 Drain spells reach 1 block further
4 Half the life your Drain spells take comes back as mana in the jewelry that cast them
5 Bound Possessions: if you die wearing the full set, its worn pieces stay with you and are back in their slots when you respawn (Curios slots too). Everything else drops as usual, so grave mods still work. Logging out on the death screen doesn't lose them

Drain spells are Drain, Greater Drain and Desiccate.

Selene's Tides

The sorceress of pearls and the sea, and of far sight.

Piece Kind Notes
Aqua Ring Ring Water Breathing
Journeyman's Bands Bracelet Speed, Night Vision
Eye of the Phoenix Necklace Blessing of the Phoenix
Moonglaive Weapon 8 damage, 1.4 attacks/s, +0.5 reach; siphon 2; 400 durability; repair with silver
Pearl Circlet Helmet 3 armor, 2 toughness; 275 durability; repair with a white or black pearl
Pieces Bonus
2 Water Breathing and Night Vision last 50% longer
4 Tidewalker: in water you swim with Dolphin's Grace, and the set's worn jewelry regains 1 mana every 5 seconds
5 Moonlit: every spell costs 25% less at night. Night goes by the clock, so a daytime thunderstorm doesn't count; never in the Nether or the End

Set weapons compared

A player's reach is 3 blocks; the long weapons add 0.5.

Weapon Damage Attacks/s Damage/s Reach Siphon
Rootstaff 7 1.6 11.2 3.5 2
Moonglaive 8 1.4 11.2 3.5 2
Bone Scythe 9 1.2 10.8 3.5 3
Stonemark Hammer 11 0.9 9.9 3 2
Diamond sword 7 1.6 11.2 3 -
Netherite axe 10 1.0 10.0 3 -

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