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Jewelry Sets
gottsch edited this page Oct 15, 2026
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New in 2.0.
Each of the four legendary jewelers left a set: their jewelry, plus a weapon and armor made to go with it. Wear enough pieces of one set at once and its bonuses switch on.
- What counts as worn: jewelry in your Curios slots (without Curios: jewelry in your hotbar, as for spells), the items in both hands, and your armor slots. A set weapon counts while you hold it.
- Bonuses switch on at 2 pieces, at 4, and with the whole set. Each tier adds to the ones below it.
- Tooltips: a set piece's tooltip names its set, lights up the pieces you're wearing and shows which bonuses are on. The jewelry HUD (top-left corner) lists the sets you're wearing pieces of, in green once a bonus is on.
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Set weapons and armor carry no spells. Instead:
- Siphon (weapons): a full-strength hit on a mob puts mana back into the worn jewelry piece that has the smallest share of its mana left. Spam-clicking siphons nothing, and mana wells (the Skull Belt) never get any.
- Resonance (armor and shields): each worn armor piece of a set gives the spells on that set's jewelry 10% more effect.
- Enchanting: set weapons take sword enchantments, and set armor takes the enchantments of its slot. The shield takes Unbreaking and Mending.
- Where to find them: set jewelry drops like other named jewelry. Set weapons and armor drop from Uncommon and better chests, at most one set piece per chest.
- Advancements: one for each set worn whole, and Collector of Legends for all four. See Advancements.
The runesmith. Wards, and work that lasts.
| Piece | Kind | Notes |
|---|---|---|
| Sal'andaar's Ward | Necklace | Mana Tower Shield. See Named Jewelry |
| Ring of Fortitude | Ring | Shadow Armor |
| Runesmith's Cuff | Bracelet | Silver, Great; Reflection; 350 mana, 400 durability, max level 6, 3 recharges, 3 repairs; spells cost 10% less mana |
| Stonemark Hammer | Weapon | 11 damage, 0.9 attacks/s; siphon 2; 450 durability; repair with iron |
| Runesmith's Helm | Helmet | 3 armor, 1 toughness; 275 durability; repair with iron |
| Anvil Shield | Shield | 450 durability; repair with iron |
| Pieces | Bonus |
|---|---|
| 2 | Ward spells cost 10% less mana |
| 4 | Ward spells recover 15% faster |
| 6 | Tempered: worn set jewelry is stamped "Tempered", and its next anvil repair is free (it doesn't use up a repair). Wearing the full set again stamps it again |
Ward spells are Magic Resistance, the mana shields, Reflection and the Spectral Armor spells.
The naturalist. Living wood, and healing.
| Piece | Kind | Notes |
|---|---|---|
| Silbro's Ring of Vitality | Ring | Lesser Healing |
| Strongman's Bracers | Bracelet | Quick Strength |
| Silbro's Acorn | Necklace | Wood; Satiety; 80 mana, max level 2, 1 repair; can't take a gem |
| Rootstaff | Weapon | 7 damage, 1.6 attacks/s, +0.5 reach; siphon 2; 350 durability; repair with logs |
| Barkskin Vest | Chestplate | 5 armor; 240 durability; repair with logs |
| Pieces | Bonus |
|---|---|
| 2 | Healing spells heal 15% more, and 25% more often |
| 4 | Standing on grass, moss or leaves slowly heals you (half a heart every 3 seconds) |
| 5 | Take Root: in sunlight, worn set pieces mend 1 durability every 30 seconds |
The apprentice who became a lich. Bone, and stolen life.
| Piece | Kind | Notes |
|---|---|---|
| Maldritch's First Amulet | Necklace | Harm |
| Ring of Life and Death | Ring | Cheat Death, Greater Drain |
| Skull Belt | Belt | Mana well: 250 mana, 2 recharges |
| Bone Scythe | Weapon | 9 damage, 1.2 attacks/s, +0.5 reach; siphon 3 (the strongest); 300 durability; repair with bones |
| Lich's Mask | Helmet | 2 armor; 165 durability; repair with bones |
| Pieces | Bonus |
|---|---|
| 2 | Drain spells reach 1 block further |
| 4 | Half the life your Drain spells take comes back as mana in the jewelry that cast them |
| 5 | Bound Possessions: if you die wearing the full set, its worn pieces stay with you and are back in their slots when you respawn (Curios slots too). Everything else drops as usual, so grave mods still work. Logging out on the death screen doesn't lose them |
Drain spells are Drain, Greater Drain and Desiccate.
The sorceress of pearls and the sea, and of far sight.
| Piece | Kind | Notes |
|---|---|---|
| Aqua Ring | Ring | Water Breathing |
| Journeyman's Bands | Bracelet | Speed, Night Vision |
| Eye of the Phoenix | Necklace | Blessing of the Phoenix |
| Moonglaive | Weapon | 8 damage, 1.4 attacks/s, +0.5 reach; siphon 2; 400 durability; repair with silver |
| Pearl Circlet | Helmet | 3 armor, 2 toughness; 275 durability; repair with a white or black pearl |
| Pieces | Bonus |
|---|---|
| 2 | Water Breathing and Night Vision last 50% longer |
| 4 | Tidewalker: in water you swim with Dolphin's Grace, and the set's worn jewelry regains 1 mana every 5 seconds |
| 5 | Moonlit: every spell costs 25% less at night. Night goes by the clock, so a daytime thunderstorm doesn't count; never in the Nether or the End |
A player's reach is 3 blocks; the long weapons add 0.5.
| Weapon | Damage | Attacks/s | Damage/s | Reach | Siphon |
|---|---|---|---|---|---|
| Rootstaff | 7 | 1.6 | 11.2 | 3.5 | 2 |
| Moonglaive | 8 | 1.4 | 11.2 | 3.5 | 2 |
| Bone Scythe | 9 | 1.2 | 10.8 | 3.5 | 3 |
| Stonemark Hammer | 11 | 0.9 | 9.9 | 3 | 2 |
| Diamond sword | 7 | 1.6 | 11.2 | 3 | - |
| Netherite axe | 10 | 1.0 | 10.0 | 3 | - |