You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Custom shapes keep their pinned notes (#109): A custom shape saved from bodies that had notes pinned to them takes the notes along. When the shape is put into a design they come in closed, pinned to the new bodies and with new numbers: if the design already has the notes 1 to 3, the shape's two notes become 4 and 5. Free notes and reference points belong to the design and stay behind; a design that has no room for more notes takes as many as fit and says so. The guide's chapter on custom shapes says so too. Contributed by @gogades.
Arabic release notes: The "What's new" card has its title and text in Arabic for the 139 release notes from 1.72.3 to 1.88.0; later notes show in English until their Arabic follows. Contributed by @sevagjb.
A pocket of a whole depth can be chamfered (forum, DrJones): A pocket whose hole ended exactly on a face of the body - a hole 5.000 mm high pulled through a workplane on a slope, where the snap grid gives whole values - made the exact body for the edge tool with a skin as thin as a rounding error: the edge tool listed two edges on one line and more edges than there are, and a chamfer on the pocket's rim failed with "cannot be chamfered together at this size", while 4.99 or 5.001 worked. The cut of a hole from a body now counts faces and edges within a thousandth of a millimetre as one, so a pocket of exactly 5 mm gives the same faces as one of 5.001. Reported by DrJones in the forum, with his bug report.
The slider of the fillet and chamfer moves in tenths of a millimetre (forum, DrJones): The slider for the distance or radius had steps of a thousandth of a millimetre over its whole range, so it gave values like 2.347. It now moves in tenths of a millimetre (a sixty-fourth of an inch with inches) and goes to 10 mm; a larger value is typed into the field, which still takes any value up to what the body allows, to the thousandth.
QR codes (#553): The shape library has a new entry QR code, after Icon tag. It opens a window: type a text or a web address (several lines too; the window counts the bytes against what the chosen error correction holds), choose the error correction L, M, Q or H, the width or the module size, the quiet zone and the build - the code alone as a sketch body 4 mm high, raised 1 mm on a 3 mm plate as a bundle of two colours for a multicolour print, or engraved into the plate - and see the code in a preview before OK. The modules are merged into one outline, so there are no gaps or seams between them; modules that only touch at a corner are joined by a tiny bridge so every code is a clean solid. Modules under 0.8 mm get a warning (a rule of thumb, not a guarantee). The body scales, moves, turns, groups and becomes a hole like any other, keeps its settings in the project, and its properties have a QR code card to change the text and make the code again where it stands. The encoding is the MIT-licensed qrcode-generator package; the tests read every level back with jsQR. The AI bridge has layerling_create_qr_code, and the guide (chapters 8 and 14) and both skills explain it. Asked for by @DannyDesignStudio.
Angles keep two decimals (#552): A rotation was rounded to one decimal, so 11.25° (the middle between 0° and the 22.5° ticks of the rotation circle, which Shift offers) became 11.3°, and the number fields showed whole degrees, rounding what was typed. An angle is now kept with two decimals, also after a turn with the rotation circle, a boolean step or an edit in the field, and the angle fields show them (11.25 stays 11.25). A turn of less than half a degree still counts as no turn, as before. Asked for by @DannyDesignStudio. Tried in the number field in the browser; the turn with the rotation circle itself was not dragged.
The revolve sketch shows the front view when it is edited again (#525): The side view of the other bodies in a revolve sketch (1.89.0) only applied to a sketch drawn on the base plate. Editing a revolved body starts from a workplane at the foot of the body, which is above the plate as soon as the body stands on something, so the sketch fell back to the view from above and showed the plate as a flat rectangle. A revolved body that stands upright now shows the same front view when it is edited. A body drawn on a workplane on a face is unchanged. Reported by @willi1955. Tried by reading the code and with a test of the rule, not in the editor yet.
The filled cut face follows the plane (#516): The cut face of the section view (1.88.0) appeared only a moment after the plane stopped, so while you moved the plane the body looked hollow again. The slow part of the cut - joining the bodies of the design - does not depend on the plane, so it is made once for a state of the design and kept; moving the plane now only slices it again, and the face follows within a few hundredths of a second. A changed design still removes the old face at once. Reported by @rondlh on GitHub.
The mouse wheel changes numbers in the tool panels too (#536): The wheel in a clicked number field (#226) only worked in the properties of a shape. It now works in the fields of Chamfer, Fillet, Hollow, Pattern, Hole pattern, Face, Mate faces, Scale in percent, Split (position and tilt) and the Section view, with the same keys: a step a notch, ten times as much with Shift, a tenth with Ctrl, a hundredth with Alt. One shared helper (useWheelField) does it for all of them. Asked for by @prmod3d. Tried in the browser with a synthetic wheel turn in the Section view, Split and Hollow; not tried with a real wheel or a Mac.
Italian interface completed: 112 texts that were still English in Italian are translated - the folders of the dashboard, the interactive help, the Face and Sweep tools, bringing objects back from the history, the edge window and more - so the Italian interface now covers all 2,623 texts. Contributed by @maxciava in PR #543.
Notes stay with their bodies through grouping, ungrouping and editing a group: A note pinned to a body was cut loose whenever the body got a new id - when it was grouped, when its group was ungrouped, even when its group was opened with Edit group - and then fell back to the spot where it had first been placed, which after a move could be far away or inside another body. Now Group takes the note into the group, and Ungroup hands it to the visible part under it, a group inside included; hidden parts are passed over. While a group is open for editing, its notes go with the part under them, so they move when that part moves, and Done pins them to the group again where they stand; Cancel puts them back as they were. Other steps that replace a body, such as a cut or Separate parts, hand its notes to the new body under them in the same way. A note whose body is deleted, or that has no visible body under it any more, stays where its body last had it, free on the workplane. Grouping used to let go of notes on purpose; it now keeps them, as closing an edited group does.
Half-size grid for Gridfinity bins (#455): A Gridfinity bin was always whole units of 42 mm. With Half-size grid (21 mm) switched on, a bin's units are cells of 21 mm, up to 12 across and deep, each with a foot of its own, 20.5 mm across at the top with the specification's steps; four of them stand in one socket of an ordinary baseplate, so bins of 1½ or 2½ units fit beside whole ones. The bin keeps its outline when the setting is switched on, and an odd number of cells is rounded up to whole units when it is switched off. With Magnet holes each foot gets one hole, placed where a magnet baseplate from another generator has its holes, as long as the bin's left back corner stands on a corner of the grid. The baseplate stays on the 42 mm grid, and a bin with the setting off is unchanged. Also through the MCP action layerling_create_shape with gridfinityHalfGrid. Suggested by @9ballrider. Contributed by @mlugo-apx.
Finger scoops for Gridfinity bins (#455): Small parts sat in the edge between a bin's floor and its walls and had to be picked out. Any Gridfinity bin of 2 height units or more can now have a finger scoop along any of its four walls, several at once: Finger scoop at the back, Finger scoop at the front, Finger scoop on the left and Finger scoop on the right. The floor rises along a quarter circle into the wall, from wall to wall, so parts can be pushed out up the curve, and every floor edge of the bin is rounded by 2.8 mm. Scoop radius applies to all of them, at least 3.5 mm; until it is set, it is half the height up to the lip's support (6.7 mm in a bin of 3 units with the lip). The bin stays an exact body for the STEP export. Also through the MCP action layerling_create_shape with gridfinityScoopFront and the other gridfinityScoop settings. Suggested by @9ballrider. Contributed by @mlugo-apx.