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GUI
C&N Claims has one main window with tabbed pages, a plot panel, a few things it draws in the world around you, small HUD panels, and its own layer on the world map. Anything the window does is also a chat command — see Commands.
| Hotkey | Opens |
|---|---|
| Ctrl+Shift+U | The main window |
| K | The plot panel — the plot you are standing on |
| Ctrl+B | Boat sharing, while looking at a boat you own |
All of them can be rebound in the game's controls menu.
The top row holds icon buttons; hover any icon for its name.
| Tab | What it shows |
|---|---|
| City | Name, mayor, founding date, land used and available, treasury and debt, coat of arms, actions |
| Player | Your own info: friends, titles, next payment, respawn temple, display switches, all cities and alliances |
| Prices | Every current cost: plot types, flags, ransoms, fees |
| Current plot | The plot at your position: owner, price, type, flags and rights, with its actions below |
| Sub-plots | Your city's sub-plots and a page for each — see Sub‐Plots |
| Prison | Criminals and prison cells |
| Summon points | List, use, add, remove |
| Plots groups | Your plot groups and invitations |
| Administration | Admin pages: world flags, cities, settings, prices, players (admins only) |
| Page | Reached from | Shows |
|---|---|---|
| Ranks / Rank info | City | City ranks, their permissions and members |
| City rules | City (open-book button) | The city's default flags and rights, for every citizen to read |
| City log | City | Everything that happened in the city |
| City map | City | The city's plots by type, with sub-plot outlines; hover a plot for its names |
| Plot colour | City | The city's colour on the map and the border grid |
| Coat of arms | City / Alliance | The heraldry editor — see Heraldy |
| Cities list | Player | Every city in the world, sortable, with arms and a join button |
| Alliance list / info | Player, City | Every alliance; your alliance's cities, treasury, prefix and arms |
| Conflicts / Conflict info | City or Alliance | Running wars, score, battle schedule and parties |
| Conflict letters | Conflicts | Declarations, peace offers, ultimatums and replies |
| Union letters | Alliance | Union offers and dissolutions |
| Plot group info | Plots groups | Members (✕ removes one), flags and rights, fee and the button to accept a raise |
| Sub-plot info | Sub-plots | Owner, members, rules, price and tax, and every action as a button |
| Land market / Bids / Past deals | City | Plots other cities sell, running auctions, closed deals — see [[Land Market |
Lists of citizens, friends, criminals and group members have a ✕ on each row to remove that entry, with a confirmation.
All of these are per player and remembered in claims_client.json. Switch them with the client
commands below (typed with a dot) or with the buttons on the Player tab.
| Command | What it does | Default |
|---|---|---|
.claimsbanner |
Banner: when you walk into a city, or from one plot to another, the city's name and arms, the plot and the sub-plot you entered, appear at the top of the screen | on |
.claimsborders |
Border grid: a wireframe on the edges of city land within a few plots, in each city's colour, and on all four sides of the plot you stand on. Nearby sub-plots are outlined green where you may build and amber where not | off |
.claimsmarkers |
Plot markers: small squares over nearby plots for PvP, fire, explosions and mobs, and whether you may use, build and attack there; names and offers of nearby sub-plots | off |
.claimsplotpanel |
Open the plot panel on every plot change, not only on K | off |
The server can also highlight the borders of the plot you stand on with /plot borders on|off.
Shows the plot you are standing on: city (or Wild lands), plot name, plot group, alliance, PvP state and price if it is for sale. It closes by itself after a short while.
| Client command | Panel |
|---|---|
.claimshud |
Your balance and your city's |
.warhud |
Live war score while a battle window is open |
.bounties |
The public bounty board |
.claimshudedit |
Move the panels: drag them where you want, the layout is remembered |
Each panel hides itself when it has nothing to show.
The mod adds a map layer called Plots. Every claimed plot is drawn in its city's colour. Point at a plot for its city, its price if it is for sale, and the city's coat of arms.
A city's colour comes from /city set color <name> or /city set colorint <int>, or the plot colour
page. The same colour is used for the border grid.
The server chooses how plot areas are drawn:
CITY_AREA_VISIBILITY_STATE = ALL | WITHOUT_BORDER | WITHOUT_INNER
| Setting | Default | Description |
|---|---|---|
PLOT_BORDERS_COLOR_WILD_PLOT |
[64, 255, 255, 0] |
Colour of unclaimed land (a, r, g, b) |
PLOT_BORDERS_COLOR_OUR_CITY_PLOT |
[143, 5, 146, 0] |
Your city in the server's /plot borders highlight |
PLOT_BORDERS_COLOR_OTHER_PLOT |
[16, 49, 158, 0] |
Other cities in the server's /plot borders highlight |
CITY_AREA_VISIBILITY_STATE |
ALL |
How plot areas are drawn on the map |
GUI_SHOW_DEBT |
true |
Show city debt on the City tab |
USE_MOD_CHAT_WINDOW |
true |
Send mod messages to a chat tab of their own |
CHAT_WINDOW_NAME |
"claims" |
Name of that chat tab |
For players
- Getting Started
- GUI
- Cities
- Villages
- Plots
- Sub‐Plots
- Plot Groups
- Permissions and Ranks
- Economy
- Land Market
- Shared Boats
- Commands
War and diplomacy
For admins