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Prison‐System
Cities can build prisons to hold captured enemy players and release them for a ransom. Cities can also mark players as criminals.
-
Claim a plot and set its type to Prison:
/plot set type prison -
Add prison cells (specify coordinates within the plot):
/city prison addcell <x> <y> <z> -
Each prison plot can hold up to 4 cells (
MAX_CELLS_PER_PRISON)
/city prison list - List all prison cells
/city prison addcell <x> <y> <z> - Add a cell at coordinates
/city prison removecell <number> - Remove cell by number
/city prison cremovecell <x> <y> <z> - Remove cell by coordinates
When a player is killed by a city citizen on a city plot, they may be imprisoned:
- The defeated player's respawn point is set to a random prison cell
- Imprisoned players have restricted command access
- The summon command is blocked while in prison (
BLOCKED_COMMANDS_PRISON)
Cities can mark players as criminals, allowing citizens to attack them:
/city criminal add <player> - Mark player as criminal
/city criminal remove <player> - Remove criminal status
/city criminal list - List all marked criminals
Criminals can be attacked by city citizens even outside of war, including on plots where PvP is normally disabled.
Ransoming a prisoner costs different amounts based on their role:
| Role | Ransom Cost |
|---|---|
| No city affiliation | 2 |
| City citizen | 10 |
| Chief | 5 |
| City mayor | 20 |
| Alliance leader | 30 |
Temples and the choice of respawn point are described in Plots and Cities.
Prison-related permissions for city ranks:
-
CITY_PRISON_ALL- Full prison management -
CITY_CRIMINAL_ALL- Full criminal list management -
CITY_ADD_CRIMINAL- Mark players as criminals -
CITY_REMOVE_CRIMINAL- Remove criminal marks -
CITY_PRISON_ADD_CELL- Add prison cells -
CITY_PRISON_REMOVE_CELL- Remove prison cells -
CITY_PRISON_LIST- View prison info
For players
- Getting Started
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- Economy
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War and diplomacy
For admins