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@chown
@chown (continued)
the second form changes the ownership of the indicated attribute on <object> to <player>. the default is the owner of the object. you may only @chown unlocked attributes. you may @chown unlocked attributes on objects that you own to yourself, and you may also @chown attributes that you own on objects owned by others to the owner of the object.
related topics: attribute ownership, chown_ok, @lock, stripped_flags, and @unlock.
mand used must be @chown here=<name>, and for an object, you must be very specific. players can't be @chowned; they always own themselves.
when an object is @chowned, all unlocked attributes on the object are automatically @chowned as well. locked attributes remain owned by their original owners.
without the /nostrip switch, chown_ok, all flags specified in the stripped_flags configuration option, and all @powers are stripped. also, halt is set. with /nostrip, royalty and inherit are preserved (albeit with warnings). #1 can use /nostrip to further preserve wizard and @powers.
by default, stripped_flags includes: blind, connected, gagged, head_flag, immortal, inherit, royalty, slave, staff, suspect, uninspected, and wizard.
{ 'help @chown2' for more }