We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
@PAY
COMMAND: @pay <object> = <message> ATTRIBUTE: Pay
Sets the message that is shown to the player who gives <object> enough money to satisfy its Cost attribute.
This attribute is only meaningful for things, and will never be automatically triggered on other object types.
Example: @pay Coke machine = You slip some change into the slot.
Related Topics: give, @apay, @cost, @opay
There was an error while loading. Please reload this page.