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@cpflags
Luxembourg edited this page Mar 20, 2013
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@CPFLAGS
COMMAND: @cpflags <channel>=[!]flag
Sets player flags for that channel. The flag can be one of: join, transmit or receive.
transmit Whether a player can broadcast (speak) over the channel. join Whether a player can join the channel. receive Whether a player can receive messages over the channel.
NOTE: Flags must be lower case.
If it is !flag, then that flag is reset. Channel flags ALWAYS override locks on channel objects.
Example: > @cpflags Public=join @coflags: Set.
Related Topics: @coflags, @clist, CHANNEL OBJECT