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Luxembourg edited this page Mar 20, 2013 · 4 revisions

@cpflags

command: @cpflags <channel>=[!]flag

sets player flags for that channel. the flag can be one of: join, transmit or receive.

transmit whether a player can broadcast (speak) over the channel. join whether a player can join the channel. receive whether a player can receive messages over the channel.

note: flags must be lower case.

if it is !flag, then that flag is reset. channel flags always override locks on channel objects.

example: > @cpflags public=join @coflags: set.

related topics: @coflags, @clist, channel object.

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