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@kill
Luxembourg edited this page Mar 19, 2013
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@kill
command: @kill = attribute: kill
this command sets the message that is shown to anyone who kills .
this attribute is only meaningful for players and things, and will never be automatically triggered on other object types.
function references and %-substitutions are allowed in kill messages, and are evaluated when someone kills the object. in function references, 'me' refers to the object that was killed, while %-substitutions that refer to the enactor (such as %n, %#, %p, etc) refer to the player doing the killing.
example: @kill guard = the guard says "i'll get.. you... for... this... %n" as he falls down and dies.
related topics: kill, @akill, @okill, being killed, immortal, wizard.