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Luxembourg edited this page Mar 20, 2013 · 4 revisions

@kill

command: @kill <object> = <message> attribute: kill

this command sets the message that is shown to anyone who kills <object>.

this attribute is only meaningful for players and things, and will never be automatically triggered on other object types.

function references and %-substitutions are allowed in kill messages, and are evaluated when someone kills the object. in function references, 'me' refers to the object that was killed, while %-substitutions that refer to the enactor (such as %n, %#, %p, etc) refer to the player doing the killing.

example: @kill guard = the guard says "i'll get.. you... for... this... %n" as he falls down and dies.

related topics: kill, @akill, @okill, being killed, immortal, wizard.

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