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Luxembourg edited this page Mar 19, 2013 · 4 revisions

@odfail

command: @odfail = attribute: odfail

sets the message (prefixed by the player's name) that is shown to others in the same room when someone tries to drop but fails because they didn't pass the object's drop lock.

function references and %-substitutions are allowed in drop failure messages, and are evaluated when someone drops the object. in function references, 'me' refers to the object being dropped, while %-substitutions that refer to the enactor (such as %n, %#, %p, etc) refer to the dropper.

example: @odfail sword = tries to put down the sword but it leaps back into %p hand.

related topics: drop, @adfail, @dfail, @lock.

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