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Luxembourg edited this page Mar 20, 2013 · 4 revisions

@odfail

command: @odfail <object> = <message> attribute: odfail

sets the message (prefixed by the player's name) that is shown to others in the same room when someone tries to drop <object> but fails because they didn't pass the object's drop lock.

function references and %-substitutions are allowed in drop failure messages, and are evaluated when someone drops the object. in function references, 'me' refers to the object being dropped, while %-substitutions that refer to the enactor (such as %n, %#, %p, etc) refer to the dropper.

example: @odfail sword = tries to put down the sword but it leaps back into %p hand.

related topics: drop, @adfail, @dfail, @lock.

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