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@okill
command: @okill <object> = <message> attribute: okill
sets the message (prefixed by the player's name) that is shown to others in the room when someone kills <object>.
this attribute is meaningful for players, things, and rooms, and will never be automatically triggered on exits.
example: @okill guard = bashes in the guard's skull, killing him.
related topics: kill, @akill, @kill, being killed, immortal, wizard.
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