Skip to content
Luxembourg edited this page Mar 20, 2013 · 4 revisions

@okill

command: @okill <object> = <message> attribute: okill

sets the message (prefixed by the player's name) that is shown to others in the room when someone kills <object>.

this attribute is meaningful for players, things, and rooms, and will never be automatically triggered on exits.

example: @okill guard = bashes in the guard's skull, killing him.

related topics: kill, @akill, @kill, being killed, immortal, wizard.

Clone this wiki locally