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@opay
Luxembourg edited this page Mar 19, 2013
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@opay
command: @opay = attribute: opay
sets the message (prefixed by the player's name) that is shown to others in the room when someone pays enough to satisfy its cost attribute.
this attribute is only meaningful for players and things, and will never be automatically triggered on other object types.
example: @opay coke machine = slips some change into the coin slot on the coke machine. you hear some rumbling from inside the machine and a can of coke appears in the tray at the bottom of the machine.
related topics: give, @cost, @apay, @pay.