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Luxembourg edited this page Mar 20, 2013 · 4 revisions

@opay

command: @opay <object> = <message> attribute: opay

sets the message (prefixed by the player's name) that is shown to others in the room when someone pays <object> enough to satisfy its cost attribute.

this attribute is only meaningful for players and things, and will never be automatically triggered on other object types.

example: @opay coke machine = slips some change into the coin slot on the coke machine. you hear some rumbling from inside the machine and a can of coke appears in the tray at the bottom of the machine.

related topics: give, @cost, @apay, @pay.

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