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Luxembourg edited this page Mar 20, 2013 · 4 revisions

@ouse

command: @ouse <object> = <message> attribute: ouse

sets the message (prefixed by the player's name) that is shown to others in the room when someone uses <object>.

this attribute is only meaningful for players and things, and will never be automatically triggered on other object types.

example: @ouse camera = takes a picture with the camera.

related topics: use, @ause, @use.

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