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@ouse
command: @ouse <object> = <message> attribute: ouse
sets the message (prefixed by the player's name) that is shown to others in the room when someone uses <object>.
this attribute is only meaningful for players and things, and will never be automatically triggered on other object types.
example: @ouse camera = takes a picture with the camera.
related topics: use, @ause, @use.
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