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Luxembourg edited this page Mar 19, 2013 · 4 revisions

@pay

command: @pay = attribute: pay

sets the message that is shown to the player who gives enough money to satisfy its cost attribute.

this attribute is only meaningful for things, and will never be automatically triggered on other object types.

example: @pay coke machine = you slip some change into the slot.

related topics: give, @apay, @cost, @opay.

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