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Luxembourg edited this page Mar 20, 2013 · 4 revisions

@pay

command: @pay <object> = <message> attribute: pay

sets the message that is shown to the player who gives <object> enough money to satisfy its cost attribute.

this attribute is only meaningful for things, and will never be automatically triggered on other object types.

example: @pay coke machine = you slip some change into the slot.

related topics: give, @apay, @cost, @opay.

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