We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
@pay
command: @pay <object> = <message> attribute: pay
sets the message that is shown to the player who gives <object> enough money to satisfy its cost attribute.
this attribute is only meaningful for things, and will never be automatically triggered on other object types.
example: @pay coke machine = you slip some change into the slot.
related topics: give, @apay, @cost, @opay.
There was an error while loading. Please reload this page.