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@speechmod
Luxembourg edited this page Mar 20, 2013
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@speechmod
command: @speechmod <object> = <string> attribute: speechmod
sets a filter to be applied to all of <object>'s speech. <string> is evaluated with the original speech as %0 and the command as %1. it is then displayed in place of the original speech. you can use this to colorize each word of what you say, say things backwards, etc.
@speechmod affects: " \ ; : page pose say whisper @fpose @fsay @wall on-channel speech
%1 may be one of: channel channel/pose page pose say whisper @emit (for \) @fpose @fpemit @fsay @wall
example: > @speechmod me=ucstr(%0) > "hello. player says "hello."
related topics: say, ", @saystring.