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To see all available qualifiers, see our documentation.
@use
command: @use <object> = <message> attribute: use
sets the message that is shown to the player who uses <object>.
this attribute is only meaningful for players and things, and will never be automatically triggered on other object types.
example: @use camera = you take a picture with the camera. click.
related topics: use, @ause, @ouse.
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