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Factions and Pawn Types
DESKTOP-5KM6RA3\david edited this page Feb 25, 2026
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This page is a player-facing breakdown of who you will meet in Rimgate, what kinds of pawns they field, and what to expect from each faction in combat and world encounters.
| Faction | Tech Tier | Typical Behavior | Core Pawn Types |
|---|---|---|---|
| Tau'ri | Spacer | Armed expeditions, settlements, traders, orbital teams | SGC Soldiers, Medics, Riflemen, Special Forces, Commanders, MALP support |
| Goa'uld (Ba'al) | Ultra | Heavy Jaffa military presence, staged attacks, elite guards | Jaffa Warriors, Guards, First Primes, Kull Warriors, Under Lords |
| Wraith Empire | Ultra | Aggressive strike groups, no siege focus, strong elites | Soldiers, Assassins, Commanders, Queens, Tracking Drones |
| Replicator Hive | Ultra | Hidden, permanent enemy, swarm-oriented mech pressure | Replicator variants (base/material), Humanoid Replicators |
| Treasure Hunters (quest faction) | Ultra | Quest/encounter combatants, not normal world-raiders | Treasure Hunters, Treasure Hunter Primus |
Notes:
- Orbital pawn groups (for example Tau'ri Guardians and Wraith orbit variants) depend on Odyssey-enabled orbital content.
- Replicator raids are configured as a later threat (earliest around day 45).
Rimgate includes three themed player-faction scenarios:
-
Free Jaffa Nation:- Player faction:
Rimgate_GoauldPlayerColony - Default starting roster: 3 Free Jaffa + 2 slaves
- Player faction:
-
Rogue SGC Team:- Player faction:
Rimgate_TauriPlayerColony - Default starting roster: 4 SGC members
- Player faction:
-
Wraith Co-Op:- Player faction:
Rimgate_WraithPlayerColony - Default starting roster: 2 Wraith colonists + 3 Wraith slaves
- Player faction:
You can still customize pawns at scenario start; these are the default compositions.
Role identity:
- Gunline + tactical specialists with occasional mech support.
Common units:
-
soldier(combat power ~100): baseline infantry. -
medic(~90): armed support with better medicine focus. -
demolition(~130): explosive/launcher loadouts. -
rifleman(~130): stronger ranged profile. -
operator/ Special Forces (~150): higher-end all-rounders. -
guardian(~150): orbital/vacuum-ready combat variant. -
commander(~150): faction leader-class unit. -
scientist(~20) andtrader(~40): non-frontline/support types.
Special support:
-
MALPunits can appear with Tau'ri groups. - Captured/repurposed
scythersupport can also appear in Tau'ri combat groups.
Role identity:
- Hierarchical military caste with escalating elite tiers and strong themed armor sets.
Common units:
-
Anubis/Apophis/Ra Jaffa warrior(~100): core line fighters. -
Anubis/Apophis/Ra guard(~130): heavier guard tier. -
First Primevariants (~150): elite guard leadership tier. -
Kull warrior(~150): engineered supersoldier class. -
underlord(leader class): high-end command pawn.
Non-combat/support classes:
-
colonist(~25),slave(~22),slave driver(~55),trader(~40).
Important gameplay note:
- Many Goa'uld military pawns are tied to symbiote biology (Jaffa pouch/Prim'ta systems).
Role identity:
- Fast pressure, elite melee/ranged hybrids, telepathic/high-end command units.
Common units:
-
soldier(~100): core military unit. -
assassin(~170): elite threat with stronger close-combat pressure. -
commander(~150): advanced command combatant. -
queen(~170): top-tier leader presence. -
orbit soldier/orbit commander: vacuum/space-oriented variants.
Non-combat/support classes:
-
colonist,slave,trader.
Special support:
-
tracking drone(~120) support units appear in Wraith groups.
Role identity:
- Mechanoid swarm pressure with material-tier variants and one very dangerous humanoid tier.
Core variants:
-
Replicator(~90) -
Replicator (plasteel)(~110) -
Replicator (uranium)(~110) -
Replicator (naquadah)(~125) -
Replicator (humanoid)(~210)
Threat profile:
- Early-mid waves are usually base/material replicators.
- Humanoid replicators are much higher impact and should be treated as priority targets.
- Expect no normal diplomatic safety net: this faction is configured as a permanent enemy.
-
Unas(~220): powerful reptilian combat fauna with special roar behavior; can appear wild and can be a major early-mid map threat. -
berserk Unas: permanently violent variant. -
cranky brown bear: custom permanent manhunter bear variant. -
treasure hunter(~140) andtreasure hunter primus(~260): encounter/quest combatants, not standard faction raiders.
- Several faction leader-tier pawns are flagged as non-standard recruits (for example some commander/leader archetypes carry unrecruitable behavior).
- Elite classes are often more practical to defeat than to plan around recruiting.
- Replicator classes are mechanoid-based and should be treated as mech threats, not normal prisoner-conversion targets.
- Against Tau'ri: neutralize demolition and high-skill rifle units first.
- Against Goa'uld: focus Kull/Prime units before line Jaffa if you can isolate them.
- Against Wraith: expect high-pressure elites; avoid letting assassins close distance freely.
- Against Replicators: control swarm density early and spike down humanoid variants immediately.