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Mobile Logistics and Carts
DESKTOP-5KM6RA3\david edited this page Mar 2, 2026
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This guide covers Rimgate's mobile hauling system: how carts are unlocked, how to load them, how to push them efficiently, and when to use refrigerated or gate-transfer workflows.
For gate operations, see Gate Network Guide.
For overall unlock sequencing, see Research and Progression.
- Carts are short-range logistics multipliers, not caravan vehicles.
- Every cart uses the same load radius (
10tiles from the cart). - Loading uses
Haulingwork; designated pushing usesBasicwork. -
push to...keeps cargo loaded;push and dump...unloads at destination. - Enabled carts can be used as mobile stockpiles for construction materials and food.
- Refrigerated carts preserve perishables only while fueled.
- You can push a loaded cart through an active gate for map-to-map transfer.
-
wheelbarrowviasmithing. -
tracked cartviatracked cartresearch (Rimgate_TrackedCart). - Refrigeration upgrade via
refrigerated lining(Rimgate_RefrigeratedCarts). -
hover skidtier viahover skid(Rimgate_HoverSkid, Goa'uld branch, techprint-gated).
| Cart | Capacity | Push Speed Penalty | Fuel Model | Notes |
|---|---|---|---|---|
wheelbarrow |
136 kg |
Heavy (Rimgate_PushingCart severity 0.85) |
None | Cheapest early option; no breakdown/fuel complexity. |
tracked cart |
320 kg |
Medium (0.55) |
chemfuel, push drain scales with load |
Strong midgame hauler. |
refrigerated tracked cart |
300 kg |
Medium (0.55) |
chemfuel, continuous refrigeration drain + load-scaled push drain |
Preserves perishables while fueled. |
hover skid |
520 kg |
Light (0.15) |
naquadah, push drain scales with load |
Highest raw capacity; explosive on kill. |
refrigerated hover skid |
500 kg |
Light (0.15) |
naquadah, continuous refrigeration drain + load-scaled push drain |
Best cold-chain hauler; explosive on kill. |
- Push fuel use is load-scaled with a baseline: carts always consume at least the listed base push rate while moving, and at full load consume about double that base rate.
- Non-refrigerated carts (
tracked cart,hover skid) consume fuel only while being pushed. - Refrigerated carts consume fuel continuously when parked to maintain preservation, and also use load-scaled push fuel while moving.
- If a refrigerated cart runs out of fuel, sealed preservation drops and normal spoilage ticking resumes.
- If fuel runs out mid-push, the push job fails and the cart is restored nearby.
- Full-tank baseline endurance:
-
tracked cart: base67.5/daywhile moving (15fuel =~5.3in-game hours at empty load), up to135/dayat full load (~2.7in-game hours) -
hover skid: base57.5/daywhile moving (10fuel =~4.2in-game hours at empty load), up to115/dayat full load (~2.1in-game hours) -
refrigerated tracked cart:25at5/day(~5in-game days) -
refrigerated hover skid:25at4/day(~6.25in-game days)
-
- Select cart and click
Load. - Build a load manifest from reachable, non-forbidden items within
10tiles. - Keep total requested mass at or below cart capacity.
- Confirm; haulers begin
load cartjobs automatically. - When loading finishes, you get a completion message.
Important behavior:
- The system can partially complete manifests.
- If no pawn can continue loading for about
10seconds, the manifest auto-finalizes and remaining shortfall is reported. - You can cancel loading at any time with
Cancel load. -
Unloaddrops all contents near the cart. -
Allow use cart contentstoggles whether colonists can pull items directly from the cart without unloading. - Carts cannot be pushed while a load manifest is active.
- Each cart has a per-cart allow/forbid toggle for direct access.
-
Allowmeans colonists can treat the cart as a valid source for supported jobs. -
Forbidmeans the cart behaves like sealed transit storage until manually unloaded. - The setting persists when the cart is pushed and restored after transit.
- If a cart is set to
Allow, builders can pull required resources directly from it. - Blueprint placement/readouts and right-click construct checks treat enabled cart contents as available resources.
- This removes the need to pre-dump cargo before construction work begins.
- If a cart is set to
Allow, hungry colonists can take ingestible food directly from the cart. - This supports practical field use (for example, survival meals left in a working cart).
- Moves the cart to a chosen destination cell.
- Cargo stays in the cart.
- Usable for repositioning stock near production, killboxes, or gate rooms.
- Moves the cart and immediately dumps contents near destination.
- Best for one-way warehouse refill or field resupply.
- Use
push to..., then target an active gate. - Requirements:
- gate must be active
- iris must be open
- pusher must be able to reach gate interaction cell
- Result: cart and pusher are transferred through the gate, then respawn on the connected map.
-
push and dump...is for cell destinations, not gate transfer.
-
load cartisHaulingwork type. -
push cartisBasicwork type. - Manual float-menu push options are available for direct pawn orders.
- Cart work can be issued in drafted contexts, but regular automation still depends on your work priorities and availability.
- Building manifests from items outside the
10-tile load radius. - Setting up load manifests without enough
Haulingpriority. - Expecting
Basic-disabled pawns to execute push designations. - Starting long pushes with low fuel and stalling mid-route.
- Using
push and dump...when you meant to preserve cargo for gate transfer. - Forgetting a cart is set to
Forbidand expecting builders/eaters to pull from it. - Treating carts as caravan cargo animals (they are explicitly non-caravan).
- Keep at least one
wheelbarrowearly to flatten hauling spikes in construction phases. - Use
tracked cartfor dense base logistics; step up tohover skidfor mega-hauls. - Reserve refrigerated variants for food/medicine lanes where spoilage prevention pays for fuel.
- Keep a fuel stockpile near high-traffic cart corridors.
- Pair one cart lane with each high-volume cluster (freezer, fabrication, hospital, gate room).
- For gate logistics, pre-stage loaded carts near the DHD/gate to reduce transfer delays.
- Keep high-throughput carts on
Allowwhen you want them to function as mobile stockpiles.