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Wraith Essence Manangement
This guide covers the Wraith essence loop: how essence is gained/spent, which abilities participate in the loop, and how auto-feeding now works with both pods and prisoners.
For biomass production and biomass power, see Wraith Biomass and Cocoon Operations. For overall unlock flow, see Research and Progression. For cloning biomass demand, see Cloning Systems.
essence metabolism (Rimgate_WraithEssenceMetabolism) is the core Wraith resource gene:
- Disables the normal
Foodneed. - Adds an essence resource gizmo (
resourceGizmoType:Rimgate.GeneGizmo_ResourceEssence). - Decays at baseline
0.02per day (resourceLossPerDay). - Applies escalating
Essence deficitpressure when essence is low.
Operationally, Wraith pawns act against a configurable target level in the gizmo. Auto-feed logic only triggers when essence is below that target.
The table below summarizes Wraith abilities tied to essence management.
| Ability | Source Gene | Essence Cost | Essence Gain | Cooldown | Practical Use |
|---|---|---|---|---|---|
drain life (Rimgate_WraithLifeDrainAbility) |
essence metabolism |
0 |
+0.25 base (essenceGainAmount) |
30000 ticks |
Main refill tool; can target pawns and filled cocoon pods in melee. |
web shot (Rimgate_WraithCocoonTrapAbility) |
webbing protein glands |
0.1 |
None |
420 ticks |
Combat control; indirect essence support by creating safer captures. |
cocoon wrap (Rimgate_WraithCocoonWrapAbility) |
webbing protein glands |
0.4 |
None |
1800~2400 ticks |
Converts a colony prisoner into a cocoon pod target. |
regenerative trance (Rimgate_WraithEssenceMendingAbility) |
essence metabolism |
0.45 |
None |
90000 ticks |
Converts stored essence into long-form self-repair utility. |
Notes:
-
drain lifeis the only direct essence gain action in this set. -
regenerative tranceuses deferred payment (payCostAtStart=false), so essence is charged when the job completes successfully.
Wraith can refill from two target types:
-
Filled cocoon pods (
Rimgate_WraithCocoonPod) - Colony prisoners
Both routes use the same drain life ability for cooldown and effect resolution.
When essence is below target and drain life is castable:
- If
auto use podsis enabled, AI searches for a reachable filled cocoon pod first. - If no pod is selected and
auto use prisonersis enabled, AI searches reachable colony prisoners and castsdrain life. - If both are disabled, no autonomous essence feeding is attempted.
This means pods are always prioritized over prisoners when both toggles are enabled.
The essence gizmo now has two separate auto-feed toggles:
-
auto use podsfor filled cocoon pod feeding. -
auto use prisonersfor prisoner feeding fallback (Baseliner icon).
Each toggle is stored per pawn through the Gene_WraithEssenceMetabolism state:
FilledPodsAllowedPrisonersAllowed
- Keep at least one valid prisoner lane available even when pods are part of your primary loop.
- Enable pod automation on core Wraith fighters to reduce micromanagement.
- Disable prisoner automation on pawns you do not want entering prison blocks.
- Treat
regenerative tranceas planned spending; it competes with emergency drain reserves.