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DESKTOP-5KM6RA3\david edited this page Mar 2, 2026 · 8 revisions

Rimgate Wiki

Rimgate is a Stargate-inspired expansion mod for RimWorld focused on ancient gate travel, faction conflict, alien biotech, and high-tier technology progression.

This wiki is the central reference for players and contributors. It will expand as the mod approaches and passes Steam release.

Current Snapshot

Requirements

From Mod/About/About.xml, the current dependency set is:

  • Harmony (brrainz.harmony)
  • Vanilla Expanded Framework (OskarPotocki.VanillaFactionsExpanded.Core)
  • Royalty
  • Ideology
  • Odyssey
  • Biotech
  • Anomaly

Core Gameplay Systems

  • Dwarfgate network and dialing/travel systems
  • Gate exploration sites and quest chains (planet and orbit variants)
  • Faction packs (Tau'ri, Goa'uld, Wraith, Replicators, plus player-aligned variants)
  • Custom xenotypes and gene-driven faction identities (Jaffa, Kull, Wraith)
  • Symbiote lifecycle systems (hosts, queens, prim'ta progression)
  • Cloning pod workflows (multiple clone types, incidents, tuning via mod settings)
  • Sarcophagus treatment systems (diagnosis, regeneration, restrictions, assignable access)
  • New resources, artifacts, gear, weapons, apparel, and research branches
  • Storyteller incidents and world interactions tied to gate/alien content

Compatibility and Integrations

Rimgate includes conditional patch support for multiple external mods in Mod/1.6/Patches/, including:

  • Dubs Bad Hygiene
  • Dubs Rimatomics
  • Quarry
  • EPOE Forked
  • Vanilla Factions Expanded - Pirates
  • Vanilla Furniture Expanded - Medical Module
  • Vanilla Races Expanded (Android, Saurid)
  • Vanilla Traits Expanded
  • Altered Carbon
  • Rimsec Security

These are patch-based integrations and are only applied when the target mod is present.

Wiki Navigation

Contributor Quick Reference

  • XML definitions: Mod/1.6/Defs/
  • Compatibility patches: Mod/1.6/Patches/
  • C# source: Source/Rimgate/
  • Build script (assembly): build-assembly.ps1
  • Build script (assetbundle): build-assetbundle.ps1
  • Build script (full release): build-release.ps1
  • Raw art/audio source: AssetsRaw/ (do not manually place raw assets in Mod/)

Feedback

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