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Releases: nemaara/A_New_Order

1.6.0

21 Jun 06:30
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What's Changed:

  • New portraits, including new winter clothes for Kyobaine
  • Image filesize reduced with ImageOptim
  • Campaign now uses its own local copy of the AI controller, since the mainline one is being deprecated in BfW 1.17
  • New debug utility for testing unit message display
  • New scenario: Raedwood East (currently only accessible with debug mode)
  • Misc. minor dialogue changes
  • Removed some unnecessary loyal overlays when they clashed with the recruitment crowns
  • Team-coloring for some images used as fake units
  • Recruitment list/pattern changes for some AI sides
  • Add level 0 saurians from "Across The Ocean" for use in scenarios where saurians appear
  • Add level 0 "Rancher" unit from "A Story of the Northlands"
  • All heroes should now be unrenamable
  • Akladians now use a context-free grammar for name generation
  • All units with leadership should now have at least a generic leading animation
  • Updated Spanish translation from @Toranks
  • Updated Hungarian translation from @kele17
  • Additional translation notes for any other translators who might wish to update their translations, as well
  • Additional dialogue in the easter egg where Kyobaine requests to go buy winter clothes
  • Ensure Maurice and Alarice always have their genders set
  • See README_egallager_mods.txt for scenario-specific changes

Pull Requests merged:

Issues resolved since previous release

  • #23 (Reme's warning not to get too attached to clansmen: get variation for the clansman being loyal to work)
  • #42 (S21b, "Haunted Place": add a better secret for that northern encampment that looks like it's supposed to have an enemy side at it)
  • #67 (Move Akladian name generation to new context-free grammar name generator)
  • #70 ({CHECK_EVEN}/{IF_EVEN}/{IF_ODD} macros are broken)
  • #72 (Finish writing scenario that uses maps/RaedwoodEast.map)
  • #78 (Event where Hoyre is supposed to return in S04 on NIGHTMARE doesn't actually work)
  • #106 (Infinite increasing amount of gold for the outlaw in S08 on Nightmare)
  • #111 (Useless Spanish translation)
  • #112 (Name to basic healing skill learned on S14b)
  • #114 (a bunch of units are renamable that shouldn't be)
  • #116 (ensure all recruitment lists match up with recruitment patterns)

New Contributors

Additional authors:

Full Changelog: 1.5.0.1...1.6.0

1.5.0.1

21 Nov 21:04
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So, after tagging 1.5.0 another commit slipped in before @nemaara actually uploaded it to the add-on server, so this tag is for the version of 1.5.0 that actually exists on the add-on server.

What's Changed

Full Changelog since previous tag: 1.5.0...1.5.0.1
Full Changelog (if we pretend the previous tag doesn't exist): 1.4.1...1.5.0.1

1.5.0

20 Oct 07:19
93b5194
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What's Changed

  • There is now a new NIGHTMARE difficulty! If "Impossible" wasn't impossible enough for you previously, well, now it ought to be!
  • There is now an additional Ruvio mood portrait
  • Credits are updated
  • Improved debugging
  • Some code reorganization
  • Some previously unused abilities are now used
  • Some maps now look prettier
  • "time over" events where characters comment on enemy reinforcements arriving will now actually show those reinforcements
  • Other gameplay changes are rather hard to disentangle from the new NIGHTMARE difficulty, so they aren't enumerated here

Pull Requests merged

Issues resolved since previous release

  • #22 (Scenario 1 minor nits)
  • #28 (Update credits)
  • #29 (the one about time over events)
  • #40 (certain bridges looked wrong)
  • #46 (Uri van Roe weird behavior in S4)
  • #51 (more variance for Akladian name generator)
  • #52 (Better fallback code for cases of players killing enemy leaders that they shouldn't)
  • #55 (use abilities)
  • #63 (autumn terrain)
  • #82 (Gawen was asking himself to destroy bridges)

Additional authors:

Full Changelog: 1.4.1...1.5.0

1.4.1

23 Apr 06:59
bff34dd
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a.k.a. "Revision for BfW 1.16 release". Released April 23, 2022. Changes of note:

  • New frankenportrait for first scenario's Medic
  • Bor Cryne, Uri van Roe, and Lorin now all have traits
  • Snowshoes items now grant a trait to show which units are wearing them
  • Updated Czech translation
  • Lorin should now always have the correct portrait
  • Units now have the direction they're facing modified more often
  • Correct spelling of "Anduin" to "Alduin" everywhere it's mentioned

Pull Requests merged

New Contributors

Issues resolved since previous release

  • #15 (Fix wrong ellipses)
  • #18 (Battle of Barnon: message about being able to evacuate in different directions can be confusing if player clicks thru too quickly)
  • #25 (Double-check that interrogations in S17 are okay)
  • #30 (Battle of Barnon: improve code surrounding Uri's [leader_goal])
  • #31 ("Unexpected Guests" minor nits)
  • #34 (Add indicator to show which units are wearing snowshoes)
  • #35 (Port to 1.16)
  • #39 (Lua error on discovering Bontom's location in BfW 1.16)

Full Changelog: 1.4.0...1.4.1

1.4.0

12 Oct 00:35
3b71676
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Major content update; should qualify for a 1.4.0 release. Released on October 6, 2021. Changes of note:

  • New sandy version of the "Trapped" map for the benefit of Dunefolk
  • Added snowshoes
  • Player-controlled Akladian Wisemen are now buffed upon recruitment
  • Add Souls from Default L0 Era for use by undead

Pull Requests merged

  • Redo advancement path of Akladian Clansman/Warrior/Leader/Chieftain by @cooljeanius in #12
  • Update sprites for Akladian Homeguard line by @cooljeanius in #13
  • Major content update; should qualify for a 1.4.0 release by @cooljeanius in #17

Issues resolved since previous release

  • #8 (missing sound effects)
  • #9 (Lvl 1 Akladian Warrior advances to Lvl 1 Akladian Leader)
  • #11 (Akladian Homeguard line: mismatch between sound effects, damage type, graphics, and description)

Full Changelog: 1.3.0...1.4.0

1.3.0

10 Jan 00:27
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First release to be tagged with git tag. Released on April 21, 2021. Changes of note:

  • switching commenting-out of code to ifdef-ing out of code, or just removing it
  • "Khalifate" to "Dunefolk" renaming
  • varying more quantities by difficulty
  • general copyediting of text
  • changing calls to {MESSAGE} to use the CAPTION_TEXT parameter when relevant

Pull Requests merged:

  • Have @cooljeanius take over maintenance of this campaign in #2
  • Fix bugs related to translation mechanisms by @oo13 in #3
  • Fix a bug where Gawen's death doesn't cause a defeat by @oo13 in #4

Issues Fixed

  • #1 (clarify whether this is a fork or the new upstream for this campaign)

New Contributors

  • @oo13 made their first contribution in #3

Full Changelog: https://github.com/nemaara/A_New_Order/commits/1.3.0

For scenario-by-scenario changes, see README_egallager_mods.txt (1.3.0).