Releases: nemaara/A_New_Order
1.6.0
What's Changed:
- New portraits, including new winter clothes for Kyobaine
- Image filesize reduced with ImageOptim
- Campaign now uses its own local copy of the AI controller, since the mainline one is being deprecated in BfW 1.17
- New debug utility for testing unit message display
- New scenario: Raedwood East (currently only accessible with debug mode)
- Misc. minor dialogue changes
- Removed some unnecessary loyal overlays when they clashed with the recruitment crowns
- Team-coloring for some images used as fake units
- Recruitment list/pattern changes for some AI sides
- Add level 0 saurians from "Across The Ocean" for use in scenarios where saurians appear
- Add level 0 "Rancher" unit from "A Story of the Northlands"
- All heroes should now be unrenamable
- Akladians now use a context-free grammar for name generation
- All units with leadership should now have at least a generic leading animation
- Updated Spanish translation from @Toranks
- Updated Hungarian translation from @kele17
- Additional translation notes for any other translators who might wish to update their translations, as well
- Additional dialogue in the easter egg where Kyobaine requests to go buy winter clothes
- Ensure Maurice and Alarice always have their genders set
- See
README_egallager_mods.txt
for scenario-specific changes
Pull Requests merged:
- Update hu.po by @kele17 (committed by @cooljeanius) in #87
- minor tweaks by @cooljeanius in #88
- Correction (to Czech translation) by @celerini in #90
- New Akladian Wiseman portrait by OneHourLate/Mells/ohlyf (submitted by @cooljeanius) in #89
- restore hu.po broken by a8013d3 by @celerini in #91
- Add new Akladian Holyman portrait by OneHourLate/Mells/ohlyf (submitted by @cooljeanius) in #92
- Update Hungarian translation by @kele17 (committed by @cooljeanius, with feedback from @celerini) in #93
- Minor credits update by @cooljeanius in #94
- update (translation) stats by @celerini in #95
- Add new Akladian Wonderman portrait by OneHourLate/Mells/ohlyf (submitted by @cooljeanius) in #96
- Run ImageOptim by @cooljeanius in #97
- Remove loyal overlay on Lady Lorin by @Toranks in #98
- rename
AI_CONTROLLER
macros by @cooljeanius in #99 - ES - Title and difficulty translated by @Toranks in #101
- copyediting of toplevel docs by @cooljeanius in #104
- Update
units/_main.cfg
by @cooljeanius in #102 - copy over some changes from my other repo by @cooljeanius in #105
- Fix loyalty check in S02 for issue #23 by @cooljeanius in #110
- miscellaneous changes I'd been sitting on by @cooljeanius in #109
- msgmerge with latest POT and update stats by @celerini in #115
- Castle blink fix on S13 by @Toranks in #113
- Lots of changes! New scenario! New portrait! Bugs fixed! by @cooljeanius in #117
- msgmerge with latest POT and update stats by @celerini in #119
- Spanish translation (Progress: 10%) by @Toranks in #120
- Loyal overlay fixes by @Toranks in #103
- Update code for odd/even turn number check. by @Elvish-Hunter in #121
- Recall can't be undo on this scenario, deleted messages by @Toranks in #124
- Removed all redundant
{IS_LOYAL}
by @Toranks in #123 - Fixed die event for heroes doesn't trigger on S27 by @Toranks in #122
- Another major-ish content update by @cooljeanius in #125
- resync by @cooljeanius in #127
- Spanish translation 100% (except debug strings) by @Toranks in #126
- prep for 1.6.0 release by @cooljeanius in #128
Issues resolved since previous release
- #23 (Reme's warning not to get too attached to clansmen: get variation for the clansman being loyal to work)
- #42 (S21b, "Haunted Place": add a better secret for that northern encampment that looks like it's supposed to have an enemy side at it)
- #67 (Move Akladian name generation to new context-free grammar name generator)
- #70 (
{CHECK_EVEN}
/{IF_EVEN}
/{IF_ODD}
macros are broken) - #72 (Finish writing scenario that uses
maps/RaedwoodEast.map
) - #78 (Event where Hoyre is supposed to return in S04 on NIGHTMARE doesn't actually work)
- #106 (Infinite increasing amount of gold for the outlaw in S08 on Nightmare)
- #111 (Useless Spanish translation)
- #112 (Name to basic healing skill learned on S14b)
- #114 (a bunch of units are renamable that shouldn't be)
- #116 (ensure all recruitment lists match up with recruitment patterns)
New Contributors
- @Toranks made their first contribution in #98
- @Elvish-Hunter made their first contribution in #121
Additional authors:
Full Changelog: 1.5.0.1...1.6.0
1.5.0.1
So, after tagging 1.5.0 another commit slipped in before @nemaara actually uploaded it to the add-on server, so this tag is for the version of 1.5.0 that actually exists on the add-on server.
What's Changed
- Update cs.po by @MultiSeptim in #86
Full Changelog since previous tag: 1.5.0...1.5.0.1
Full Changelog (if we pretend the previous tag doesn't exist): 1.4.1...1.5.0.1
1.5.0
What's Changed
- There is now a new NIGHTMARE difficulty! If "Impossible" wasn't impossible enough for you previously, well, now it ought to be!
- There is now an additional Ruvio mood portrait
- Credits are updated
- Improved debugging
- Some code reorganization
- Some previously unused abilities are now used
- Some maps now look prettier
- "
time over
" events where characters comment on enemy reinforcements arriving will now actually show those reinforcements - Other gameplay changes are rather hard to disentangle from the new NIGHTMARE difficulty, so they aren't enumerated here
Pull Requests merged
- move cs.po to the right location by @celerini in #59
- Translations by @celerini in #60
- add a 4th "Nightmare" difficulty by @cooljeanius in #53
- remove
__UNUSED__
ifdefs by @cooljeanius in #62 - Update cs.po by @MultiSeptim in #64
- open and re-save certain maps with the map editor by @cooljeanius in #71
- Make terrain in fall maps look more fall-like by @cooljeanius in #66
- script "time over" cutscenes where necessary by @cooljeanius in #68
- additional translation notes by @cooljeanius in #69
- re-sync with other changes from main branch by @cooljeanius in #74
- Additional map updates by @cooljeanius in #75
- miscellaneous changes @cooljeanius had accumulated in #76
- add "Broken Ruvio" portrait that @cooljeanius had commissioned from olivia_lucy46 in #77
- msgmerge with latest POT and update stats by @celerini in #80
- more changes that @cooljeanius had accumulated in #83
- 1.5.0 Release by @cooljeanius in #84
Issues resolved since previous release
- #22 (Scenario 1 minor nits)
- #28 (Update credits)
- #29 (the one about
time over
events) - #40 (certain bridges looked wrong)
- #46 (Uri van Roe weird behavior in S4)
- #51 (more variance for Akladian name generator)
- #52 (Better fallback code for cases of players killing enemy leaders that they shouldn't)
- #55 (use abilities)
- #63 (autumn terrain)
- #82 (Gawen was asking himself to destroy bridges)
Additional authors:
Full Changelog: 1.4.1...1.5.0
1.4.1
a.k.a. "Revision for BfW 1.16 release". Released April 23, 2022. Changes of note:
- New frankenportrait for first scenario's Medic
- Bor Cryne, Uri van Roe, and Lorin now all have traits
- Snowshoes items now grant a trait to show which units are wearing them
- Updated Czech translation
- Lorin should now always have the correct portrait
- Units now have the direction they're facing modified more often
- Correct spelling of "Anduin" to "Alduin" everywhere it's mentioned
Pull Requests merged
- initial work on a port to BfW 1.16 by @cooljeanius in #36
- additional work porting to BfW 1.16 by @cooljeanius in #43
- add cs.po by @celerini in #41
- msgmerge by @celerini in #47
- Update cs.po by @MultiSeptim in #48
- Change Uri van Roe behavior in S04 (Battle of Barnon) by @cooljeanius in #49
- final cleanup before BfW 1.16 release by @cooljeanius in #50
New Contributors
- @celerini made their first contribution in #41
- @MultiSeptim made their first contribution in #48
Issues resolved since previous release
- #15 (Fix wrong ellipses)
- #18 (Battle of Barnon: message about being able to evacuate in different directions can be confusing if player clicks thru too quickly)
- #25 (Double-check that interrogations in S17 are okay)
- #30 (Battle of Barnon: improve code surrounding Uri's
[leader_goal]
) - #31 ("Unexpected Guests" minor nits)
- #34 (Add indicator to show which units are wearing snowshoes)
- #35 (Port to 1.16)
- #39 (Lua error on discovering Bontom's location in BfW 1.16)
Full Changelog: 1.4.0...1.4.1
1.4.0
Major content update; should qualify for a 1.4.0 release. Released on October 6, 2021. Changes of note:
- New sandy version of the "Trapped" map for the benefit of Dunefolk
- Added snowshoes
- Player-controlled Akladian Wisemen are now buffed upon recruitment
- Add Souls from Default L0 Era for use by undead
Pull Requests merged
- Redo advancement path of Akladian Clansman/Warrior/Leader/Chieftain by @cooljeanius in #12
- Update sprites for Akladian Homeguard line by @cooljeanius in #13
- Major content update; should qualify for a 1.4.0 release by @cooljeanius in #17
Issues resolved since previous release
- #8 (missing sound effects)
- #9 (Lvl 1 Akladian Warrior advances to Lvl 1 Akladian Leader)
- #11 (Akladian Homeguard line: mismatch between sound effects, damage type, graphics, and description)
Full Changelog: 1.3.0...1.4.0
1.3.0
First release to be tagged with git tag
. Released on April 21, 2021. Changes of note:
- switching commenting-out of code to ifdef-ing out of code, or just removing it
- "Khalifate" to "Dunefolk" renaming
- varying more quantities by difficulty
- general copyediting of text
- changing calls to
{MESSAGE}
to use theCAPTION_TEXT
parameter when relevant
Pull Requests merged:
- Have @cooljeanius take over maintenance of this campaign in #2
- Fix bugs related to translation mechanisms by @oo13 in #3
- Fix a bug where Gawen's death doesn't cause a defeat by @oo13 in #4
Issues Fixed
- #1 (clarify whether this is a fork or the new upstream for this campaign)
New Contributors
Full Changelog: https://github.com/nemaara/A_New_Order/commits/1.3.0
For scenario-by-scenario changes, see README_egallager_mods.txt (1.3.0).