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v1.16.5
2026-05-19 14:49 @Announcements
I am very sorry, I didn't test the patch this morning as fully as I thought I did. I was sloppy, and I apologize.
The following subsequent patches (which I rapid-fire deployed as they were completed) resolve the issues caused by the original update.
A commit from a different branch of code was accidentally included in the patch this morning. It broke access to stats in dialog/dice (mostly when referencing other characters). :checked: Resolved
Essence 20 imported char sheets weren't using Snag when initiative was untrained. This was just my lack of knowledge when I wrote the original code. (not an emergency fix, but I had already done this fix before seeing all the emergencies I created with the deployment) :checked: Resolved
There was a max callstack (infinite recursion) issue with some usages of .dots. I solved it, but in doing so caused a problem with other usages of .dots.
:checked: Resolved
Some dice math, specifically a subtraction then addition after a dice roll (ex: [1d20 - 1 + 3]) was incorrectly parsing it as - ( 1 + 3). The code I deployed to solve this involved making sure inline math had a + or - so that it would continue to be math for the actual dice results. This fix accidentally caused instances of [1d20 ac {char::ac}] to become [1d20 ac +10] which breaks because the ac logic doesn't allow +/- characters.
:checked: Resolved
We have channels to track and organize bugs and requests! https://discord.com/channels/480488957889609733/1207377294918950963 https://discord.com/channels/480488957889609733/1207387859548512340
Please drop by our Discord: https://discord.gg/rpgsage
Thank You, and Happy Gaming! :spacer:- Randal, aka RPG Sage :Sage:
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