Quick A* pathfinder utilizing navmesh obj file for graph generation.
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Updated
Jun 20, 2024 - Rust
Quick A* pathfinder utilizing navmesh obj file for graph generation.
A minimalistic console game
google maps for block game
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
better google maps for block game
Pathfinder written in Python
This project generates a random maze then an agent finds its path from the starting state to the target state using DFS, BFS, or A* algorithms.
Data Structure and Algorithm
ICS4U final project. A JAR application to visualize A*, Depth first search, and Breadth first search
A* algorithm implementation for a 3D location with randomly generated barriers and start/end points.
Source code for the HappyCoders.eu articles on pathfinding and shortest path algorithms (Dijkstra, A*, Bellman-Ford, Floyd-Warshall).
A* search with motion primitives
A 3D isometric pathfinding game.
Two rival teams of intelligent virtual agents with different abilities compete to gather specific resources from their shared environment. Implemented in Godot, the simulation utilizes A* algorithm, DFS, and genetic algorithms. The team that collects the resources first wins the game.
Demonstrating a Variety of Classic AI Search Algorithms to Solve the Classic 8-Puzzle Problem.
This project focuses on implementing and comparing various search algorithms for navigating a drill robot in a grid world. The drill robot's goal is to find the most efficient path from a starting point to a target location, avoiding obstacles and exploring the grid effectively.
Multiple Knapsack Problem (MKP) using three different algorithms: Depth-First Search (DFS), Breadth-First Search (BFS), and the A* heuristic algorithm
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