A minimum cross-platform implementation of COM (Component Object Model), DI/IOC framework
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Updated
Apr 5, 2024 - C++
A minimum cross-platform implementation of COM (Component Object Model), DI/IOC framework
A lightweight and simple C++20 game engine written over SDL2. It implements a basic component model and event system.
Win32 basics, windowing, COM, .Net, WInrt. (See Readme.md)
The OleView replacement in plain C++11/Win32
A collection of common classes for C++ programming, particularly for targeting Windows API and COM.
IE6 ActiveX control for uploading and resizing images at the same time
Header-only library providing basic means for working with "comme" (like) COM objects under all platforms.
Simple parser for MSXML in cpp, can usually be used in COM and MFC development.
C++17 Component Object Model wrapper library
🥕 A small game engine. Versatile through external polymorphism.
This is a subset of MS ATL, comprising a series of templates embodying the fundamental ideas of implementing COM in ATL, along with a set of tools and containers.
2D Component based game engine based on HAPI
A quick one-and-done Win32API project implementing a COM application window for Windows platforms in C++ using Direct2D. See: https://learn.microsoft.com/en-us/windows/win32/learnwin32/learn-to-program-for-windows
Grad school Algorithm Analysis Keno payoff calculator. Exports results into an Excel Spreadsheet using ole automation.
My COM tutorials
Analytical modeling of industrial hazards by means of Gert nets (VB6, Visual C++ 6, ATL, 2001)
Grad school Adv Game Development project - an extensible, flexible, SUD-style/text-based game space using an inheritance hierarchy of objects that exhibit polymorphic behavior and rely extensively on templated storage containers.
昔作ったいろいろなサンプルプログラム集
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