A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
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Updated
Jul 17, 2024 - C
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
An Unreal Engine asset to fix the most common FPS problems in an easy way 🔫
Field of View and Line of Sight in 2D
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Arduino Library for SparkFun's Qwiic TMF882X breakout boards
CLI utility for calculating horizontal/vertical FOV values
Automatically adjust cameras' FOV to 3D objects bounds in Unity
Bresenham algorithm based library to calculate the field of view. Includes demonstrative program for love2d.
DORI (Detection - Observation - Recognition - Identification) limit calculator based on IEC EN62676-4: 2015 International Standard.
Mod for Deus Ex: Mankind Divided and Deus Ex: Breach that allows you to change the in-game Field of View on the fly, or set new default FoV values at startup. Supports higher/lower values than the game normally allows.
A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
Shadowcasting for calculating FOV in grid-based games
Enhance your Unity games with this versatile First Person Camera Controller. Perfect for FPS and exploration games, it features adjustable mouse look, dynamic FOV, head bobbing, and camera sway. Easy to integrate and customize for immersive player experiences. Ideal for Unity developers seeking a robust, user-friendly first-person camera solution.
This project contains a simple implementation of a foveated Field-of-View (FOV) restrictor as described in the paper "The Effect of a Foveated Field-of-view Restrictor on VR Sickness".
Algorithms for game AI 2D, Pathfinding, Field of view, Target decision etc.
Portal-casting field-of-view algorithm
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