A simple flocking system implemented in C++ with SFML
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Updated
May 18, 2017 - C++
A simple flocking system implemented in C++ with SFML
Game agent flocking and steering behavior implemented using Allegro library
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Simulation of the phenomenon of Starlings Murmuration using Qt and OpenGL
Local reference generator for UAV/UTV used for obstacle avoidance and flock control.
Simple app that simulates bird flocks using the distributed behavioral model
Flocking behavior simulation on Unreal Engine 4
Implementation of the SWEVO paper: "Decentralised Aerial Swarm for Adaptive and Energy Efficient Transport of Unknown Loads".
A Flocking Simulation project that was created during my Spring 2022 Semester at Texas Wesleyan University. Aims to simulate the natural phenomenon of flocking and how each individual agent would operate in an environment.
Implementation of a simple Flocking (steering) behavior AI Plugin for Unreal Engine
2D flocking simulation using GLFW and Glad used to learn C++ optimization.
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