2D flocking simulation using GLFW and Glad used to learn C++ optimization.
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Updated
May 22, 2024 - C++
2D flocking simulation using GLFW and Glad used to learn C++ optimization.
Implementation of a simple Flocking (steering) behavior AI Plugin for Unreal Engine
A Flocking Simulation project that was created during my Spring 2022 Semester at Texas Wesleyan University. Aims to simulate the natural phenomenon of flocking and how each individual agent would operate in an environment.
Implementation of the SWEVO paper: "Decentralised Aerial Swarm for Adaptive and Energy Efficient Transport of Unknown Loads".
Flocking behavior simulation on Unreal Engine 4
Simple app that simulates bird flocks using the distributed behavioral model
Local reference generator for UAV/UTV used for obstacle avoidance and flock control.
Simulation of the phenomenon of Starlings Murmuration using Qt and OpenGL
Simple visualization in 2D with fun
Game agent flocking and steering behavior implemented using Allegro library
A simple flocking system implemented in C++ with SFML
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