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flocking
Here are 4 public repositories matching this topic...
A Rust implementation of Craig Reynolds' Boids algorithm, simulating emergent flocking behavior with real-time parameter controls.
rust algorithm functional algorithms functional-programming functional-reactive-programming rust-lang boids flocking low-level low-level-programming flocking-algorithm boids-simulation flocking-simulation boids-algorithm flocking-boids boids-behaviour rust-visual
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Feb 2, 2025 - Rust
Multi-agent flocking and field dynamics simulation using boids algorithms
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May 29, 2026 - Rust
Composable steering behaviors for games: seek/flee/arrive, flocking, flow fields, formations, and obstacle avoidance — pure functions, no_std, allocation-free core.
rust gamedev webassembly wasm pathfinding boids flocking steering-behaviors flow-field no-std game-ai obstacle-avoidance autonomous-agents vector-math formations
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Feb 26, 2026 - Rust
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