#
fxaa
Here are 12 public repositories matching this topic...
High performance, Direct3D 11 based 3D renderer.
application
graphics-engine
cpp
ssr
engine
rendering
computer-graphics
directx
cpp11
graphics-programming
renderer
hlsl
rendering-3d-graphics
graphics-3d
phong-lighting
directx11
fxaa
hlsl-shader
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Updated
Oct 29, 2021 - C++
Processing shader framework
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Updated
Feb 3, 2021 - Processing
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
cpp
graphics
directx
cpp11
nvidia
graphics-programming
hlsl
directx11
anti-aliasing
fxaa
hlsl-shader
-
Updated
Oct 4, 2021 - C++
Generates images for the 3D antialiasing Godot 4 documentation
godotengine
godot
godot-engine
msaa
antialiasing
anti-aliasing
fxaa
taa
temporal-antialiasing
temporal-aa
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Updated
Oct 25, 2023 - GDScript
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
bloom
sdk
optimization
graphics
vulkan
gles
nvidia
motion-blur
compute
gles2
instancing
fxaa
gles3
skinning
gameworks
instanced-tessellation
particle-upsampling
texture-array-terrain
compute-particles
compute-water-simulation
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Updated
Aug 19, 2021 - C++
A render graph based Vulkan rendering engine.
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Updated
Feb 21, 2024 - C++
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