Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Updated
May 30, 2024 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
2D/3D game engine from scratch
QB64-PE bindings for raylib (a simple and easy-to-use library to learn videogames programming)
SJ's Dot-Reaction - Can you react fast? If yes, then try playing Dot-Reaction.
Optimised and simple reflection library for games
Windows game programming tutorials for DirectX 11. Written in C++.
data driven "game engine"
TicTacToe with MetalCPP for macOS
Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
simple Tic-Tac-Toe game with A.I implemented in C++
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
An SDL2 Gaming Platformer Project Written in C++. The player's only objective within the game is to collect as many tacos as possible.
A C++ game engine powered by Vulkan
Dreams Eater is a Roguelike - RPG shooter 2D game written in C++
Fast entity-component-system (ECS) with compile-time archetypes
Tic-Tac-Toe game with AI in C++, using object-oriented design. Players can input positions, game checks for wins/ties and AI makes random first move.
hangman game loop exercise based on code from beggining cpp through game programming
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